Skip to content
Shattered Crowns

271 actions

Abilities

Every action a unit can take. Each rolls independently at the start of a battle, so what a class knows and what it brings are different lists. The exception is the 18 rows tied to a body (Druid): bodies are dealt, and each brings its own skills.

271 shown

Ability Job Tier MP CT POW Rng Area Targets
Armor Break Shatter armor, -30% DEF Sworn Knight common 8 — 8 1 single tile anyone in the area
Ashura Draw out the war-spirit — spectral blades lash everyone around you Samurai common 10 — 14 0 self-centred diamond r2 (caster exempt) anyone in the area
Attack Basic strike — no MP, no charge common common — — 2 1 single tile anyone in the area
Backstab 2x damage from behind Shadowblade common 5 — 18 1 single tile anyone in the area
Belief Fill an ally with zeal — their magic runs hotter both ways Cursebrand common 10 — — 4 single tile ally
Blinding Dust A fistful of grit, thrown low — they swing at where you were Shadowblade common 8 — — 3 single tile enemy
Blizzard Freeze target area Arcanist common 8 2 12 4 diamond r1 anyone in the area
Briar Snare Roots come up through the soil and hold — everyone in the ring stays where they stand Druid common 12 1 — 4 diamond r1 enemy
Caltrop Line Three tiles of iron across your aim. Anyone starting a turn in them bleeds 12% of their health; scatter more on top to deepen it, up to three layers Snarewright common 10 — — 4 bar of 3 tiles across the aim anyone in the area
Caltrops Scatter barbed iron across a patch of ground Ninja common — — 6 3 diamond r1 anyone in the area
Chain Mending The mending light passes hand to hand down the line and thins as it goes White Seraph common 12 2 14 4 arcs between bodies within 2 tiles, up to 3 of them, 3 hops deep ally
Cure Restore HP to ally White Seraph common 8 1 14 4 single tile ally
Cyclone Spin through everyone within reach Jade Fist common 8 — 16 0 self-centred diamond r1 (caster exempt) anyone in the area
Defend Raise your guard — evasion doubled until your next turn common common — — — 0 single tile ally
Dimming Pall AoE blindness — every enemy in the pall stops landing physicals Cursebrand common 18 1 — 3 diamond r1 enemy
Disbelief Hollow out conviction — their magic stops believing in itself Cursebrand common 10 — — 4 single tile enemy
Disillusion A dazzling spin — every enemy in earshot is blinded Dancer common 12 — — 0 self-centred diamond r2 (caster exempt) enemy
Dissuade Sow doubt — enemy Faith -5 Orator common 6 — — 3 single tile enemy
Ember Plume Revive a KO'd ally at 30% HP — no magic required Apothecary common — — 30 1 single tile KO'd ally
Fire Ignite target area Arcanist common 8 2 12 4 diamond r1 anyone in the area
Fury Swipes Claw after claw — the guard comes apart a little more each time Wolf Form only — comes with the body Druid common 6 — 11 1 single tile anyone in the area
Gag Aria Single-target silence — locks the target out of magic Cursebrand common 16 — — 4 single tile enemy
Gravity Well Single-target slow — enemy CT gain halved for 2 turns Chronomancer common 14 2 — 4 diamond r1 enemy
Guard Bolster ally DEF +30% for 2 turns Squire common 4 — — 1 single tile ally
Harpoon A barbed throw down the lane. Whoever it finds first is dragged to your feet Tidewarden common 8 1 8 4 single tile anyone in the area
Hearthlight A small warm spirit — modest healing for those nearby Eidolon Caller common 12 2 16 4 diamond r1 ally
Hollow Earth The ground simply stops being there Druid common 12 2 14 4 diamond r1 anyone in the area
Ifrit Summon fire beast Eidolon Caller common 20 4 28 4 diamond r2 anyone in the area
Impale Polearm reach — finds the gap in the plate, ignoring DEF Dragoon common 4 1 9 2 single tile anyone in the area
Intimidate Withering scorn — enemy Brave -5 Orator common 6 — — 3 single tile enemy
Jump Leap and crash on an enemy — reach is rolled each battle (Jump-3 to Jump-6) Dragoon common 8 2 20 3 single tile anyone in the area
Jump 4 Adds Jump-4 to your per-battle Jump roll (35% chance of a 4-tile leap) Dragoon common — — — 0 single tile anyone in the area
Jump 5 Adds Jump-5 to your per-battle Jump roll (19% chance of a 5-tile leap) Dragoon common — — — 0 single tile anyone in the area
Jump 6 Adds Jump-6 to your per-battle Jump roll (1% chance of a 6-tile leap) Dragoon common — — — 0 single tile anyone in the area
Kiyomori The ward blade — DEF up for every ally around you Samurai common 12 — — 0 self-centred diamond r2 (caster exempt) ally
Leg Shot Shoot the legs — CT gain halved for a turn Windstrider common 6 — 6 4 single tile anyone in the area
Levitation Lift an ally clear of the ground and its troubles Chronomancer common 10 2 — 4 single tile ally
Magic Bolt Single-target arcane bolt — instant cast Arcanist common 6 — 10 5 single tile anyone in the area
Nightshade Single-target poison curse — slow HP drain over time Cursebrand common 14 — — 4 single tile enemy
Oil Slick them down. Anything with a flame in it now hurts twice as much Arcanist common 6 — — 4 single tile enemy
Osafune The scholar's blade — magic power rises for every ally around you Samurai common 14 — — 0 self-centred diamond r2 (caster exempt) ally
Potion Toss a curative draught — restores 25 HP to an ally, whoever throws it. No MP needed Apothecary common — — 25 1 single tile ally
Pounce Three tiles in one bound, and teeth at the end of it Wolf Form only — comes with the body Druid common 8 — 12 3 single tile anyone in the area
Praise Stirring words — ally Brave +5 Orator common 5 — — 3 single tile ally
Preach Kindle conviction — ally Faith +5 Orator common 6 — — 3 single tile ally
Precise Shot Accurate ranged attack Windstrider common 4 — 12 5 single tile anyone in the area
Pummel Rapid punches Jade Fist common 4 — 14 1 single tile anyone in the area
Quicken Single-target haste — ally takes turns half again as fast for 2 turns Chronomancer common 12 2 — 3 single tile ally
Rending Reel A whirling blade-dance — everyone around you bleeds Dancer common 10 — 10 0 self-centred diamond r2 (caster exempt) anyone in the area
Rush A shoulder tackle that knocks the target back a tile Squire common — — 6 1 single tile anyone in the area
Sap Work the same seam of the plate, blow after blow — the first cut marks, the second lands twice as hard, the third three times. A wall does not break; it gives Shadowblade common 5 — 4 2 single tile anyone in the area
Shed Form Let the beast go and stand up a person again — roots and mire are yours once more. Costs your action comes with any body Druid common — — — 0 single tile self
Shield Bash Slam with shield, may stun Sworn Knight common 6 — 10 1 single tile anyone in the area
Shield Rush Put a shoulder behind the shield — they go nowhere Squire common 6 — 8 1 single tile anyone in the area
Shiva Summon ice goddess Eidolon Caller common 20 4 28 4 diamond r2 anyone in the area
Shuriken Hurled blade — long reach, no MP cost Ninja common — — 7 5 single tile anyone in the area
Slow Dance A dragging rhythm — every enemy in earshot slows Dancer common 12 — — 0 self-centred diamond r2 (caster exempt) enemy
Snap Trap A snare on open ground. The first enemy to end a move on it is bitten and rooted Snarewright common 8 — — 4 single tile anyone in the area
Steal Crowns Cut the purse — lift 30 of their account's Crowns into yours. Once per battle Shadowblade common — — — 1 single tile enemy
Stone Throw Hurl a stone at range Squire common — — 4 3 single tile anyone in the area
Taranis Summon thunder elder Eidolon Caller common 20 4 28 4 diamond r2 anyone in the area
Thunder Shock target area Arcanist common 8 2 12 4 diamond r1 anyone in the area
Titan Summon the earth colossus Eidolon Caller common 20 4 28 4 diamond r2 anyone in the area
Trepidation Whisper the worst outcome — the target's Brave sags Cursebrand common 10 — — 4 single tile enemy
Undertow The tide turns. Everyone within two tiles — friend or foe — is drawn one step toward you Tidewarden common 12 — 6 0 self-centred diamond r2 (caster exempt) anyone in the area
Valor Song AoE +5 Brave on every ally in earshot Bard common 8 — 5 3 diamond r2 ally
Venom Dart A coated needle — the wound does the work Ninja common 4 — — 4 single tile enemy
Venom Fang The bite that keeps bleeding Wolf Form only — comes with the body Druid common 6 — 14 1 single tile anyone in the area
Wolf Form Take the wolf: a stride longer, fangs, and the pack's hunger. Costs your action a body — dealt, not rolled Druid common 12 — — 0 single tile ally
Accumulate Focus inward — raise own attack power for 2 turns Squire uncommon — — — 0 single tile ally
Arcane Refrain A refrain that thins the veil — allied magic bites harder Bard uncommon 14 — — 3 diamond r2 ally
Arcbolt A bolt that leaps and forks across the ground Arcanist uncommon 14 3 20 4 diamond r1 anyone in the area
Arrears Levy an hour they cannot pay. The debt is not forgiven — it compounds, and every cast on the same debtor makes the next turn dearer Chronomancer uncommon 14 2 — 4 diamond r1 enemy
Aura Blast Loose the gathered chi at range Jade Fist uncommon 10 — 18 3 single tile anyone in the area
Barbed Arrow Notched shot — strips armour at range Windstrider uncommon 8 — 8 5 single tile anyone in the area
Barkskin Bark closes over an ally's skin — their guard thickens for a few turns Druid uncommon 10 — — 2 single tile ally
Battle Chant A marching cadence — every blade in earshot swings harder Bard uncommon 12 — — 3 diamond r2 ally
Bleed Strike Vicious strike that bleeds the target for 8% max HP per turn Shadowblade uncommon 4 — 10 1 single tile anyone in the area
Borrowed Time Take the minutes out of them — it hurts, and it costs them the next step Chronomancer uncommon 16 2 14 4 single tile anyone in the area
Bramble Thorns rise three tiles wide across your aim for two turns. A gate, closed Snarewright uncommon 12 — — 4 bar of 3 tiles across the aim anyone in the area
Breakwater A shove with the whole shield behind it — three tiles along the line of the blow Tidewarden uncommon 10 — 10 1 single tile anyone in the area
Bulwark Brace. For two turns every blow from the front or the side is halved — only the back gets through Tidewarden uncommon 8 — — 0 single tile ally
Chain Lightning The bolt leaps from body to body wherever they stand in contact, weakening with every arc Arcanist uncommon 18 2 16 4 arcs between bodies within 2 tiles, up to 4 of them, 2 hops deep anyone in the area
Chakra Meditate to restore HP Jade Fist uncommon 10 — 20 0 single tile self
Cheer Raise ally Brave +5 Squire uncommon 5 — — 3 single tile ally
Cinder Field Sets five tiles burning for three turns. Anyone who starts a turn in the fire takes 8% of their health, friend or foe Arcanist uncommon 14 1 — 4 diamond r1 anyone in the area
Corruption Sour the blood — from now on, kindness burns them Cursebrand uncommon 18 2 — 4 single tile enemy
Dissonant Chord A note held slightly wrong — and everything woven starts to come apart Bard uncommon 14 — — 3 diamond r2 enemy
Dragonfang A thrust that splits armor as it lands Dragoon uncommon 6 — 15 2 single tile anyone in the area
Earthbind The earth closes over their boots — they may walk, and they may do nothing else Druid uncommon 16 1 — 4 diamond r1 enemy
Earthen Wall The ground rises into a wall three tiles wide, across your aim, for two turns. Nobody walks through it, and no arrow or bolt gets past Druid uncommon 12 — — 4 bar of 3 tiles across the aim anyone in the area
Enlighten Open the mind — an ally's magic sharpens Orator uncommon 10 — — 3 single tile ally
Ether Distilled aether — restore 30% of an ally's maximum MP, no magic required Apothecary uncommon — — 30 1 single tile ally
Faerie Faerie light settles on every ally in the area Eidolon Caller uncommon 20 3 26 4 diamond r2 ally
Faltering Step A mocking step — every enemy in earshot loses attack Dancer uncommon 12 — — 0 self-centred diamond r2 (caster exempt) anyone in the area
Flamebrand Wreathe the blade-hand in flame — a hotter, wider burn Arcanist uncommon 14 3 20 4 diamond r1 anyone in the area
Flash Powder A burst of white — the cluster fights half-sighted Ninja uncommon 10 — — 3 diamond r1 enemy
Float Lift an ally above the terrain for 3 turns — ignores movement penalties and height White Seraph uncommon 12 1 — 3 single tile ally
Focus Channel arcane power +30% MA on ally for 3 turns Arcanist uncommon 6 — — 1 single tile ally
Frailty Unpick the wards one thread at a time. Whatever lands next lands deeper Cursebrand uncommon 16 1 — 4 single tile enemy
Frostbite Creeping cold that bites to the bone Arcanist uncommon 14 3 20 4 diamond r1 anyone in the area
Gale Razor wind — hits a small AoE Arcanist uncommon 10 2 14 4 diamond r1 anyone in the area
Goad Say the thing they cannot let stand — they will swing harder, and guard nothing Orator uncommon 12 — — 3 single tile enemy
Grasping Shadow A hand of shadow closes at range and hauls them to your feet Cursebrand uncommon 10 — 8 4 single tile anyone in the area
Greater Cure Strong area heal White Seraph uncommon 16 3 28 4 diamond r1 ally
Greater Potion A potent draught — restores 50 HP to an ally, whoever throws it Apothecary uncommon — — 50 1 single tile ally
Hawk Form Take the hawk: flight over anything, and a way out. Costs your action a body — dealt, not rolled Druid uncommon 12 — — 0 single tile ally
Hearten Steady an ally's nerve — they guard themselves better Orator uncommon 9 — — 3 single tile ally
Hesitation Still the mind — the target can move, but cannot act Cursebrand uncommon 20 — — 4 single tile enemy
Hex Snare A ring of five hexes on open ground. The first enemy to stop on each takes 15% of their health and is rooted Cursebrand uncommon 10 — — 4 diamond r1 anyone in the area
Holy Shield Absorb next 25 damage White Seraph uncommon 14 2 25 3 single tile ally
Hymn of Still Waters A slow song that fills whatever it finds empty — every ally in earshot recovers a tenth of their MP at each of their next two turns Bard uncommon 18 — — 3 diamond r2 ally
Iaido Step Drawn and sheathed in one motion. The plate was never the question Samurai uncommon 14 — 20 1 single tile anyone in the area
Immobilize Pin them in place — they may still act, but not step Chronomancer uncommon 16 3 — 4 diamond r1 enemy
Kiku-ichimonji Sixteen chrysanthemum petals loosed down a single lane Samurai uncommon 16 — 24 4 line, 4 tiles from the caster anyone in the area
Koutetsu The iron-cleaving spirit howls out in a ring Samurai uncommon 16 — 20 0 self-centred diamond r2 (caster exempt) anyone in the area
Mana Leech Siphon the arcane reserve — up to 20 of their MP becomes yours Cursebrand uncommon 10 1 20 4 single tile enemy
Mincing Minuet Small precise steps — the air itself cuts where she has been Dancer uncommon 14 — 22 0 self-centred diamond r2 (caster exempt) anyone in the area
Mire The field turns to soup — everything in it wades Druid uncommon 14 1 — 4 diamond r1 enemy
Murasame The mist blade — healing dew settles on every ally around you Samurai uncommon 14 — 24 0 self-centred diamond r2 (caster exempt) ally
Napalm Clinging fire that will not go out — every cast on the same ground burns deeper, and everyone standing in it burns together Arcanist uncommon 10 1 6 4 diamond r1 anyone in the area
Palsy The fingers will not close. Whatever they were holding is suddenly just weight Cursebrand uncommon 18 1 — 4 single tile enemy
Paradox The next spell that finds them finds a moment that never happened Chronomancer uncommon 14 2 — 3 single tile ally
Phase Out Step out of the moment. Until your next turn you are nowhere — whatever was meant for you arrives to an empty tile Chronomancer uncommon 12 — — 0 single tile ally
Pinning Shot Through the boot and into the ground — they can still swing, but not step Windstrider uncommon 10 — 8 5 single tile anyone in the area
Pressure Point Two fingers, precisely placed — the arm simply will not answer Jade Fist uncommon 12 — 8 1 single tile anyone in the area
Protect A ward against steel — physical damage taken drops by a third White Seraph uncommon 12 2 — 4 single tile ally
Purification Breathe the poison out — ailments lift from nearby allies Jade Fist uncommon 14 — — 1 single tile ally
Raise Revive a KO'd ally with 50% HP White Seraph uncommon 20 2 50 4 single tile KO'd ally
Refresh A quiet spring of mana — the ally recovers a tenth of their MP at each of their next three turns White Seraph uncommon 8 1 — 4 single tile ally
Riptide A wall of water down the lane — everything in it is carried a step further from you Druid uncommon 10 — 8 3 line, 3 tiles from the caster anyone in the area
Rupture Every step tears it wider. They can stand there, or they can bleed for the distance Cursebrand uncommon 16 1 — 4 single tile enemy
Salamander The fire-drake coils and breathes Eidolon Caller uncommon 22 4 30 4 diamond r2 anyone in the area
Salve Field dressing and a steady hand — ailments lift Squire uncommon — — — 1 single tile ally
Shell A ward against sorcery — magic damage taken drops by a third White Seraph uncommon 12 2 — 4 single tile ally
Single Out Name them, and point. Nobody's eyes leave them now — and nothing they do is quick enough Orator uncommon 14 — — 3 single tile enemy
Skewer One thrust, two men, and the second never saw the point coming Dragoon uncommon 12 — 16 2 line, 2 tiles from the caster anyone in the area
Smoke Bomb AoE blind and slow — disorient a cluster Ninja uncommon 12 — — 4 diamond r1 anyone in the area
Song Without Name A tune nobody can place — allies in earshot stand firmer Bard uncommon 12 — — 3 diamond r2 ally
Speed Break Hobble the target — CT gain halved for 2 turns Sworn Knight uncommon 8 — — 1 single tile anyone in the area
Stall Keep them talking — the target loses tempo Orator uncommon 8 — — 3 single tile enemy
Steal Breath Close enough to take the words out of a caster's mouth Shadowblade uncommon 8 — 12 1 single tile enemy
Steal JP Lift technique itself — take 10 JP from their pool into yours. Once per battle Shadowblade uncommon — — — 1 single tile enemy
Stone Hurled boulder — Earth-element Arcanist uncommon 10 2 14 4 diamond r1 anyone in the area
Substitution Gone, and standing where they stood — trade places with an ally Ninja uncommon 10 — — 4 single tile ally
Sword Wind A cut that keeps travelling down the line Sworn Knight uncommon 14 — 18 3 line, 3 tiles from the caster anyone in the area
Sylph Air spirits scour the field Eidolon Caller uncommon 18 3 24 4 diamond r2 anyone in the area
Talon Rake A rake of the talons — light, quick, and gone Hawk Form only — comes with the body Druid uncommon 4 — 8 1 single tile anyone in the area
Time Warp Two places trade their occupants — reach an ally, wherever they have got themselves to Chronomancer uncommon 14 2 — 6 single tile ally
Tripline A weighted line around the ankles. Rooted where they stand Snarewright uncommon 10 — — 5 single tile enemy
Twin Fang Two cuts in the time of one — the second lands before the first is felt Ninja uncommon 10 — 16 1 single tile anyone in the area
Umbral Dash Cross the gap through the dark and strike on arrival Ninja uncommon 10 — 12 3 single tile anyone in the area
Unweaving Pull the threads out — every blessing on them comes undone Cursebrand uncommon 20 1 — 4 single tile enemy
Updraft A beat of the wings lifts an ally clear of the ground for a few turns Hawk Form only — comes with the body Druid uncommon 8 — — 3 single tile ally
Vanish in Smoke A pinch of smoke and you are gone — to the enemy, until your next turn. Anything that lands on you, friend's or foe's, shows you again Ninja uncommon 10 — — 0 single tile ally
Vial of Acid Glass breaks, armour smokes — it eats the plate before the wearer Apothecary uncommon — — 6 1 single tile anyone in the area
Vial of Venom A cloud that settles on everyone standing too close together Apothecary uncommon — — — 1 diamond r1 enemy
War Anthem AoE +30% Speed on every ally in earshot for 2 turns Bard uncommon 12 — — 3 diamond r2 ally
Weapon Break Shatter weapon, -30% ATK Sworn Knight uncommon 8 — 8 1 single tile anyone in the area
Wind Lance Hurl the lance on a howling gale Dragoon uncommon 12 2 20 3 single tile anyone in the area
Windshear Dive, seize an ally, and trade places — the hawk stands where they stood Hawk Form only — comes with the body Druid uncommon 10 — — 4 single tile ally
Wyvern Guard Shelter an ally beneath a wyrm-scale ward Dragoon uncommon 10 1 — 3 single tile ally
Yielding Step A yielding sway — every enemy in earshot drops their guard Dancer uncommon 12 — — 0 self-centred diamond r2 (caster exempt) anyone in the area
Ame-no-Murakumo The cloud-gathering sword calls a cutting wind Samurai rare 20 — 28 0 self-centred diamond r2 (caster exempt) anyone in the area
Bastion A wall of consecrated stone stands three turns where you point. The line holds because you said so White Seraph rare 10 — — 3 single tile anyone in the area
Bear Form Take the bear: armoured against steel, slow, and soft to sorcery. Costs your action a body — dealt, not rolled Druid rare 12 — — 0 single tile ally
Bear Paw One paw. They stop thinking for a turn Bear Form only — comes with the body Druid rare 10 — 18 1 single tile anyone in the area
Blade Storm Triple slash devastation Sworn Knight rare 18 3 20 1 single tile anyone in the area
Blight The rot goes where the air goes Cursebrand rare 20 2 16 4 diamond r1 anyone in the area
Blood Rage All muscle, no mind — huge attack, but no spell will come Cursebrand rare 20 — — 4 single tile enemy
Carbuncle The ruby beast raises a mirror — magic rebounds on its caster Eidolon Caller rare 22 3 — 4 diamond r1 ally
Cinderfall The sky rains ash and ember over a wide field Arcanist rare 34 6 40 4 diamond r2 anyone in the area
Conflagration Massive fire explosion Arcanist rare 24 5 30 4 diamond r2 anyone in the area
Consecrate Clean ground. Whatever they were carrying does not stand on it White Seraph rare 18 1 — 3 single tile enemy
Conviction Absolute belief. Their magic lands like scripture — and so does everyone else's, on them Orator rare 16 — — 3 single tile ally
Cyclops One eye, one hammer, one crater Eidolon Caller rare 30 6 40 4 diamond r2 anyone in the area
Death Knell Toll the bell. Two turns, and no argument Cursebrand rare 28 3 — 4 single tile enemy
Diminish Compress time around a target — strips half their current HP, never the killing blow Chronomancer rare 20 3 50 4 single tile enemy
Doom Fist One strike, aimed where the life runs closest to the surface Jade Fist rare 16 1 30 1 single tile anyone in the area
Doubt Talk them out of it. No spell they cast works, and no spell touches them Orator rare 16 — — 3 single tile enemy
Dragon Breath Cone of dragonfire — three tiles long, widening as it goes Dragoon rare 16 3 18 3 cone, 3 tiles from the caster, widening anyone in the area
Dragon Fist Chi-infused explosive punch Jade Fist rare 14 — 24 1 single tile anyone in the area
Earth Slash Chi wave splits the ground toward a distant foe Jade Fist rare 10 — 16 4 line, 4 tiles from the caster anyone in the area
Ember Lance One spat ember, thrown far and thrown hard Dragon Form only — comes with the body Druid rare 12 — 24 5 single tile anyone in the area
Fenrir Summon the wolf of winds Eidolon Caller rare 22 4 30 4 diamond r2 anyone in the area
Final Cadence The last measure — the song stops being a kindness Bard rare 26 3 30 3 diamond r2 anyone in the area
Fire Breath A tongue of flame down the lane — everything in it burns Dragon Form only — comes with the body Druid rare 14 — 26 3 line, 3 tiles from the caster anyone in the area
Golem The stone guardian stands in the way — absorbs incoming damage Eidolon Caller rare 26 3 35 4 diamond r1 ally
Grand Cure A greater mending light over an area White Seraph rare 26 4 42 4 diamond r1 ally
Grand Potion The apothecary's masterwork — restores 75 HP to an ally, whoever throws it Apothecary rare — — 75 1 single tile ally
Guillotine A blow for the already-beaten. The lower they are, the less of them it leaves Sworn Knight rare 16 — 8 1 single tile anyone in the area
Healing Chord AoE Greater Regen on every ally in earshot for 3 turns Bard rare 16 2 — 3 diamond r2 ally
Hush A quiet that spreads — every tongue in the circle stops mid-word Cursebrand rare 24 2 — 4 diamond r2 enemy
Hushing Round A round with no words in it — every enemy in earshot loses theirs Dancer rare 18 — — 0 self-centred diamond r2 (caster exempt) enemy
Inspire Rouse ally — +30% Speed for 2 turns Squire rare 8 — — 2 single tile ally
Kogarasumaru The little crow takes wing — a ring of hallowed steel Samurai rare 24 2 32 0 self-centred diamond r2 (caster exempt) anyone in the area
Last Waltz The dance that ends the evening for everyone still standing Dancer rare 26 2 30 0 self-centred diamond r2 (caster exempt) anyone in the area
Leviathan The sea-serpent rises and the field goes under Eidolon Caller rare 24 5 32 4 diamond r2 anyone in the area
Lich The deathless one exhales the grave Eidolon Caller rare 28 5 36 4 diamond r2 anyone in the area
Life Leech Take their vitality and wear it yourself Cursebrand rare 16 — 24 4 single tile enemy
Mark the Quarry Name your quarry. When they fall — by any hand — a fifth of your mana comes back Snarewright rare 6 — — 5 single tile enemy
Mass Regen Bathe area in restorative light — Greater Regen on every ally hit White Seraph rare 14 2 — 3 diamond r1 ally
Mind Flay Cursed melody — the target's mind unravels and turns on its own Cursebrand rare 24 3 — 4 single tile enemy
Not Yet You do not have my permission. Stand there and keep not dying until I say otherwise Orator rare 18 — — 3 single tile ally
Odin Zantetsuken falls — the Allfather rides down the line Eidolon Caller rare 38 7 45 5 line, 5 tiles from the caster anyone in the area
Out of Time Not now. For two of your turns, not anywhere — and then exactly where you were Chronomancer rare 24 3 — 4 single tile enemy
Persuade An offer they can't refuse — the target fights for you Orator rare 22 — — 3 single tile enemy
Phoenix The bird that owes death nothing — it lifts everyone it lands beside Eidolon Caller rare 34 4 40 4 diamond r1 KO'd ally
Purify Purifying light — remove all ailments from allies in the area White Seraph rare 18 1 — 4 diamond r1 ally
Quickening Hasten a knot of allies at once — the aimed tile and its neighbours Chronomancer rare 26 3 — 3 diamond r1 ally
Quicksilver Breathe out, and the world slows down around you Ninja rare 16 — — 0 single tile ally
Radiant Grace Grace poured out — the wounded stand across the whole field White Seraph rare 40 6 58 4 diamond r2 ally
Rain of Arrows AoE arrow barrage Windstrider rare 14 2 10 4 diamond r2 anyone in the area
Rampage The bear turns in place and everything within reach is thrown Bear Form only — comes with the body Druid rare 12 — 16 0 self-centred diamond r1 (caster exempt) anyone in the area
Rampart Plant the shield and stand over your own — Protect for the knight and everyone beside them Sworn Knight rare 16 1 — 0 self-centred diamond r1 (caster exempt) ally
Reflect Wrap an ally in mirror-light — single-target damaging magic bounces back at the caster White Seraph rare 16 2 — 3 single tile ally
Remedy Cure-all draught — strip every ailment, no MP needed Apothecary rare — — — 1 single tile ally
Repose A deep and unasked-for sleep, until something wakes them Cursebrand rare 22 2 — 4 single tile enemy
Reraise Bless an ally so they rise again at 33% HP the moment they are KO'd — holds until it fires or is dispelled White Seraph rare 18 3 — 3 single tile ally
Resurrection Call an ally back whole — revived at FULL HP White Seraph rare 36 4 100 4 single tile KO'd ally
Revive Kiai shout — jolt a fallen ally back up at 20% HP Jade Fist rare 12 — 20 1 single tile KO'd ally
Rimeshatter Encase the field in rime, then shatter it Arcanist rare 24 5 30 4 diamond r2 anyone in the area
Sanctuary Stand still. For one turn nothing in this world is permitted to reach you White Seraph rare 24 2 — 4 single tile ally
Second Wind On your feet. This is not where it ends Orator rare 20 — 40 3 single tile KO'd ally
Shadow Step Warp behind and strike Shadowblade rare 12 — 14 4 single tile anyone in the area
Shield Wall Plant the shield — absorb 25 damage for an ally Sworn Knight rare 10 — 25 1 single tile ally
Sky Render Come down hard enough to crack the ground around the landing Dragoon rare 18 3 30 4 diamond r1 anyone in the area
Skysunder Split the heavens — the field answers in white fire Arcanist rare 34 6 40 4 diamond r2 anyone in the area
Snipe Extreme range headshot Windstrider rare 18 4 22 7 single tile anyone in the area
Spell Echo The air still remembers the last word — say it again, quieter Arcanist rare 22 1 — 4 single tile anyone in the area
Steadfast Hymn Hold the line and hold the note — steel finds less of everyone who can hear it Bard rare 20 2 — 3 diamond r2 ally
Steal Heart Charm the target — they fight for your side until it breaks Shadowblade rare 20 — — 3 single tile enemy
Stone Gaze Meet the Cursebrand's eye and you will not move again this turn. Everyone facing the other way is spared Cursebrand rare 26 3 — 0 self-centred diamond r2 (caster exempt) enemy
Sunder A blow to the arm that does the swinging Bear Form only — comes with the body Druid rare 8 — 15 1 single tile anyone in the area
Sunspear A circle of light on the ground, and one beat in which to not be standing in it Arcanist rare 22 2 34 5 diamond r1 anyone in the area
Teleport Divide Fold the space between two points — trade with an ally to save them, or with an ENEMY to tear them out of their own line Chronomancer rare 22 3 — 4 single tile anyone in the area
Temporal Collapse AoE temporal field — every enemy in the well slows down Chronomancer rare 24 3 — 3 diamond r2 enemy
Thunderhead Call the storm anvil down on a wide area Arcanist rare 24 5 30 4 diamond r2 anyone in the area
Time Bomb A clock, wound and set on them. Two turns. Somebody had better be able to read it Chronomancer rare 22 3 — 4 single tile enemy
Toad An old joke of a spell. Everything they knew, gone but the swing Arcanist rare 20 2 — 4 single tile enemy
Trawl A net dragged down the lane. Everything in it is hauled a tile toward you and held there Tidewarden rare 14 1 8 3 line, 3 tiles from the caster anyone in the area
Usurp Whatever they last did to somebody, done to them — half as hard, and with their own words Arcanist rare 26 1 — 4 single tile enemy
Vanish Blur from sight — the next attack against you all but misses Chronomancer rare 22 2 — 3 single tile ally
Volley Arrows on a flat arc, straight down the lane Windstrider rare 16 1 14 6 line, 6 tiles from the caster anyone in the area
Wall Both wards at once — steel and sorcery alike turn aside White Seraph rare 30 4 — 4 single tile ally
Warding Hymn Sing the line closed. Nothing that curses can find a way in through a held note Bard rare 20 2 — 3 diamond r2 ally
Wingbeat A single beat of the wings hurls them two tiles back Dragon Form only — comes with the body Druid rare 8 — 10 1 single tile anyone in the area
Winter's End The last cold — everything in the field stops moving Arcanist rare 34 6 40 4 diamond r2 anyone in the area
Wyrm Dive Up, and then down on them, wings folded Dragon Form only — comes with the body Druid rare 12 2 30 4 single tile anyone in the area
Assassinate Lethal strike, may KO Shadowblade ultimate 15 — 40 1 single tile anyone in the area
Bahamut King of dragons — Megaflare Eidolon Caller ultimate 45 8 60 5 diamond r3 anyone in the area
Deadfall A ring of deadfalls around the tile you name. Crossing it drops the sky on them Snarewright ultimate 30 1 — 4 diamond r1 anyone in the area
Dragon Dive Ultimate aerial assault Dragoon ultimate 15 5 42 5 single tile anyone in the area
Dragon Form Take the wyrm for three turns — flight, fire, and a dive. Then you are a person again. Costs your action a body — rolls on its own Druid ultimate 30 — — 0 single tile ally
Elixir The fabled draught — fully restore an ally's HP and MP Apothecary ultimate — — — 1 single tile ally
Hawkeye Sniper shot — extreme range pinpoint Windstrider ultimate 13 4 28 8 single tile anyone in the area
Hundred Fists Devastating barrage Jade Fist ultimate 13 2 35 1 single tile anyone in the area
Induration Flesh remembers it was once stone Cursebrand ultimate 30 3 — 4 single tile enemy
Judgment Smite with divine wrath White Seraph ultimate 30 5 35 4 single tile anyone in the area
Maelstrom The sea itself turns. Everyone within twelve tiles — your own side included — is dragged a step toward you and stunned Tidewarden ultimate 40 3 20 0 self-centred diamond r12 (caster exempt) anyone in the area
Masamune The master's blade hastens every ally around you Samurai ultimate 16 — — 0 self-centred diamond r2 (caster exempt) ally
Meteor Cosmic devastation Arcanist ultimate 45 8 50 5 diamond r3 anyone in the area
Muramasa The cursed blade — ruinous spirits ravage everything around you Samurai ultimate 16 1 36 0 self-centred diamond r2 (caster exempt) anyone in the area
Nameless Dance The forbidden steps — every enemy in earshot catches something, and no two the same Dancer ultimate 20 — — 0 self-centred diamond r2 (caster exempt) enemy
Rabble-Rouse Work the crowd until they turn on their own side Orator ultimate 20 — — 3 diamond r1 enemy
Silent Dirge Hypnotic dirge — every enemy in earshot falls asleep Bard ultimate 18 3 — 3 diamond r2 enemy
Stasis Sword Loose the blade's edge in a line — all it touches are frozen out of the clock Sworn Knight ultimate 13 2 30 3 line, 3 tiles from the caster anyone in the area
Stop Take them out of the clock entirely — no turn, no CT, nothing Chronomancer ultimate 32 3 — 4 diamond r1 enemy
Sudden Death Killing strike — devastating from behind Ninja ultimate 15 2 35 1 single tile anyone in the area
Ultima The forbidden art — a sphere of annihilation answering to no element Squire ultimate 30 4 46 4 diamond r2 anyone in the area
Wish Ask, once, for everyone at once — and be answered wherever they are standing White Seraph ultimate 52 5 40 6 diamond r12 ally

Roll odds by tier: common 75% · uncommon 50% · rare 25% · ultimate 10%. A sub-job lends three draws from its own bucket instead.