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Shattered Crowns

188 actions

Abilities

Every action a unit can take. Each rolls independently at the start of a battle, so what a class knows and what it brings are different lists.

188 shown

Ability Job Tier MP CT POW Rng Area Targets
Attack Basic strike — no MP, no charge common common 2 1 single tile anyone in the area
Defend Raise your guard — evasion doubled until your next turn common common 0 single tile ally
Ember Plume Revive a KO'd ally at 30% HP — no magic required Apothecary common 30 1 single tile KO'd ally
Potion Toss a curative draught — restore an ally's HP, no MP needed Apothecary common 20 1 single tile ally
Greater Potion A potent draught — restore a large amount of an ally's HP Apothecary uncommon 40 1 single tile ally
Grand Potion The apothecary's masterwork — massive HP restore Apothecary rare 60 1 single tile ally
Remedy Cure-all draught — strip every ailment, no MP needed Apothecary rare 1 single tile ally
Elixir The fabled draught — fully restore an ally's HP and MP Apothecary ultimate 1 single tile ally
Guard Bolster ally DEF +30% for 2 turns Squire common 4 1 single tile ally
Rush Tackle with knockback Squire common 6 1 single tile anyone in the area
Stone Throw Hurl a stone at range Squire common 4 3 single tile anyone in the area
Accumulate Focus inward — raise own attack power for 2 turns Squire uncommon 0 single tile ally
Cheer Raise ally Brave +5 Squire uncommon 5 3 single tile ally
Salve Field dressing and a steady hand — ailments lift Squire uncommon 1 single tile ally
Tailwind Read the wind and put it at an ally's back Squire uncommon 6 2 single tile ally
Inspire Rouse ally — +30% Speed for 2 turns Squire rare 8 2 single tile ally
Ultima The forbidden art — a sphere of annihilation answering to no element Squire ultimate 50 4 46 4 diamond r2 anyone in the area
Leg Shot Slow target speed -3 Windstrider common 6 6 4 single tile anyone in the area
Precise Shot Accurate ranged attack Windstrider common 4 12 5 single tile anyone in the area
Barbed Arrow Notched shot — strips armour at range Windstrider uncommon 8 8 5 single tile anyone in the area
Rain of Arrows AoE arrow barrage Windstrider rare 14 2 10 4 diamond r2 anyone in the area
Snipe Extreme range headshot Windstrider rare 18 4 22 7 single tile anyone in the area
Hawkeye Sniper shot — extreme range pinpoint Windstrider ultimate 22 4 28 8 single tile anyone in the area
Cure Restore HP to ally White Seraph common 8 1 14 4 single tile ally
Float Lift an ally above the terrain for 3 turns — ignores movement penalties and height White Seraph uncommon 12 1 3 single tile ally
Greater Cure Strong area heal White Seraph uncommon 16 3 28 4 diamond r1 ally
Holy Shield Absorb next 25 damage White Seraph uncommon 14 2 25 3 single tile ally
Protect A ward against steel — physical damage taken drops by a third White Seraph uncommon 12 2 4 single tile ally
Raise Revive a KO'd ally with 50% HP White Seraph uncommon 20 2 50 4 single tile KO'd ally
Shell A ward against sorcery — magic damage taken drops by a third White Seraph uncommon 12 2 4 single tile ally
Grand Cure A greater mending light over an area White Seraph rare 26 4 42 4 diamond r1 ally
Mass Regen Bathe area in restorative light — Greater Regen on every ally hit White Seraph rare 14 2 3 diamond r1 ally
Purify Purifying light — remove all ailments from allies in the area White Seraph rare 18 1 4 diamond r1 ally
Radiant Grace Grace poured out — the wounded stand across the whole field White Seraph rare 40 6 58 4 diamond r2 ally
Reflect Wrap an ally in mirror-light — single-target damaging magic bounces back at the caster White Seraph rare 16 2 3 single tile ally
Reraise Bless an ally so they auto-revive at 33% HP if KO'd in the next 6 turns White Seraph rare 18 3 3 single tile ally
Resurrection Call an ally back whole — revived at FULL HP White Seraph rare 36 4 100 4 single tile KO'd ally
Wall Both wards at once — steel and sorcery alike turn aside White Seraph rare 30 4 4 single tile ally
Judgment Smite with divine wrath White Seraph ultimate 30 5 35 4 diamond r1 anyone in the area
Armor Break Shatter armor, -30% DEF Sworn Knight common 8 8 1 single tile anyone in the area
Shield Bash Slam with shield, may stun Sworn Knight common 6 10 1 single tile anyone in the area
Speed Break Hobble the target — Speed -30% Sworn Knight uncommon 8 1 single tile anyone in the area
Weapon Break Shatter weapon, -30% ATK Sworn Knight uncommon 8 8 1 single tile anyone in the area
Blade Storm Triple slash devastation Sworn Knight rare 18 3 20 1 single tile anyone in the area
Shield Wall Plant the shield — absorb 25 damage for an ally Sworn Knight rare 10 25 1 single tile ally
Stasis Sword Loose the blade's edge in a line — all it touches are frozen out of the clock Sworn Knight ultimate 28 2 30 3 line, 3 tiles from the caster anyone in the area
Blizzard Freeze target area Arcanist common 8 2 12 4 diamond r1 anyone in the area
Fire Ignite target area Arcanist common 8 2 12 4 diamond r1 anyone in the area
Magic Bolt Single-target arcane bolt — instant cast Arcanist common 6 10 5 single tile anyone in the area
Oil Slick them down. Anything with a flame in it now hurts twice as much Arcanist common 6 4 single tile enemy
Thunder Shock target area Arcanist common 8 2 12 4 diamond r1 anyone in the area
Arcbolt A bolt that leaps and forks across the ground Arcanist uncommon 14 3 20 4 diamond r1 anyone in the area
Flamebrand Wreathe the blade-hand in flame — a hotter, wider burn Arcanist uncommon 14 3 20 4 diamond r1 anyone in the area
Focus Channel arcane power +30% MA on ally for 2 turns Arcanist uncommon 6 1 single tile ally
Frostbite Creeping cold that bites to the bone Arcanist uncommon 14 3 20 4 diamond r1 anyone in the area
Gale Razor wind — hits a small AoE Arcanist uncommon 10 2 14 4 diamond r1 anyone in the area
Stone Hurled boulder — Earth-element Arcanist uncommon 10 2 14 4 diamond r1 anyone in the area
Cinderfall The sky rains ash and ember over a wide field Arcanist rare 34 6 40 4 diamond r2 anyone in the area
Conflagration Massive fire explosion Arcanist rare 24 5 30 4 diamond r2 anyone in the area
Rimeshatter Encase the field in rime, then shatter it Arcanist rare 24 5 30 4 diamond r2 anyone in the area
Skysunder Split the heavens — the field answers in white fire Arcanist rare 34 6 40 4 diamond r2 anyone in the area
Thunderhead Call the storm anvil down on a wide area Arcanist rare 24 5 30 4 diamond r2 anyone in the area
Toad An old joke of a spell. Everything they knew, gone but the swing Arcanist rare 20 2 4 single tile enemy
Winter's End The last cold — everything in the field stops moving Arcanist rare 34 6 40 4 diamond r2 anyone in the area
Meteor Cosmic devastation Arcanist ultimate 45 8 50 5 diamond r3 anyone in the area
Cyclone Spin through everyone within reach Iron Fist common 8 16 0 self-centred diamond r1 (caster exempt) anyone in the area
Pummel Rapid punches Iron Fist common 4 14 1 single tile anyone in the area
Aura Blast Loose the gathered chi at range Iron Fist uncommon 10 18 3 single tile anyone in the area
Chakra Meditate to restore HP Iron Fist uncommon 10 20 0 single tile self
Earth Slash Chi wave splits the ground toward a distant foe Iron Fist uncommon 10 16 4 line, 4 tiles from the caster anyone in the area
Purification Breathe the poison out — ailments lift from nearby allies Iron Fist uncommon 14 1 diamond r1 ally
Doom Fist One strike, aimed where the life runs closest to the surface Iron Fist rare 16 1 30 1 single tile anyone in the area
Dragon Fist Chi-infused explosive punch Iron Fist rare 14 24 1 single tile anyone in the area
Revive Kiai shout — jolt a fallen ally back up at 20% HP Iron Fist rare 12 20 1 single tile KO'd ally
Hundred Fists Devastating barrage Iron Fist ultimate 20 2 35 1 single tile anyone in the area
Backstab 2x damage from behind Shadowblade common 5 18 1 single tile anyone in the area
Steal Gil Steal from target Shadowblade common 1 single tile enemy
Bleed Strike Vicious strike that bleeds the target for 8% max HP per turn Shadowblade uncommon 4 10 1 single tile anyone in the area
Shadow Step Warp behind and strike Shadowblade rare 12 14 4 single tile anyone in the area
Steal Heart Charm the target — they fight for your side until it breaks Shadowblade rare 20 3 single tile enemy
Assassinate Lethal strike, may KO Shadowblade ultimate 25 40 1 single tile anyone in the area
Impale Polearm reach — strike from a tile away Dragoon common 11 2 single tile anyone in the area
Jump Leap and crash on an enemy — reach is rolled each battle (Jump-3 to Jump-6) Dragoon common 8 2 20 3 single tile anyone in the area
Lance Thrust Extended reach thrust Dragoon common 4 14 2 single tile anyone in the area
Dragonfang A thrust that splits armor as it lands Dragoon uncommon 6 15 2 single tile anyone in the area
Wind Lance Hurl the lance on a howling gale Dragoon uncommon 12 2 20 3 single tile anyone in the area
Wyvern Guard Shelter an ally beneath a wyrm-scale ward Dragoon uncommon 10 1 3 single tile ally
Dragon Breath Cone of dragonfire Dragoon rare 16 3 18 3 diamond r2 anyone in the area
Sky Render Come down hard enough to crack the ground around the landing Dragoon rare 18 3 30 4 diamond r1 anyone in the area
Dragon Dive Ultimate aerial assault Dragoon ultimate 30 5 42 5 single tile anyone in the area
Sinkhole The ground simply stops being there Geomancer common 14 2 17 4 diamond r1 anyone in the area
Wind Slash Razor wind through a column Geomancer common 12 2 16 5 diamond r1 anyone in the area
Earthquake Cracking earth slams an area Geomancer uncommon 16 3 18 4 diamond r1 anyone in the area
Mudslide Sucking mud — slows everyone in the AoE Geomancer uncommon 14 2 5 diamond r1 anyone in the area
Quicksand The field turns to soup and swallows Geomancer uncommon 16 3 20 4 diamond r1 anyone in the area
Snowstorm Whiteout — ice drives in sideways Geomancer uncommon 18 3 21 4 diamond r1 anyone in the area
Tanglevine Roots come up through the soil and squeeze Geomancer uncommon 14 2 18 4 diamond r1 anyone in the area
Will-o'-the-Wisp Marsh-lights drift close, then catch Geomancer uncommon 16 2 19 4 diamond r1 anyone in the area
Magma Surge The crust splits and the deep fire comes up Geomancer rare 22 4 26 4 diamond r2 anyone in the area
Sandstorm Driven grit — every enemy in the area is blinded Geomancer rare 18 3 4 diamond r2 enemy
Tidal Wave Surge of ocean strikes a wide area Geomancer rare 18 3 20 4 diamond r2 anyone in the area
Contortion The land bends wrong and takes the mind with it Geomancer ultimate 20 2 4 diamond r1 enemy
Intimidate Withering scorn — enemy Brave -5 Orator common 6 3 single tile enemy
Praise Stirring words — ally Brave +5 Orator common 5 3 single tile ally
Dissuade Sow doubt — enemy Faith -5 Orator uncommon 6 3 single tile enemy
Enlighten Open the mind — an ally's magic sharpens Orator uncommon 10 3 single tile ally
Hearten Steady an ally's nerve — they guard themselves better Orator uncommon 9 3 single tile ally
Preach Kindle conviction — ally Faith +5 Orator uncommon 6 3 single tile ally
Stall Keep them talking — the target loses tempo Orator uncommon 8 3 single tile anyone in the area
Conviction Absolute belief. Their magic lands like scripture — and so does everyone else's, on them Orator rare 16 3 single tile ally
Doubt Talk them out of it. No spell they cast works, and no spell touches them Orator rare 16 3 single tile enemy
Insult Words that cut too deep — the target turns on their own Orator rare 16 4 single tile enemy
Rabble-Rouse Work the crowd until nobody knows whose side they're on Orator rare 20 3 diamond r2 enemy
Persuade An offer they can't refuse — the target fights for you Orator ultimate 22 3 single tile enemy
Caltrops Scatter barbed iron across a patch of ground Ninja common 6 3 diamond r1 anyone in the area
Shuriken Hurled blade — long reach, no MP cost Ninja common 7 5 single tile anyone in the area
Venom Dart A coated needle — the wound does the work Ninja common 4 4 single tile enemy
Dual Strike Twin-blade flurry Ninja uncommon 10 16 1 single tile anyone in the area
Flash Powder A burst of white — the cluster fights half-sighted Ninja uncommon 10 3 diamond r1 enemy
Smoke Bomb AoE blind and slow — disorient a cluster Ninja uncommon 12 4 diamond r1 anyone in the area
Umbral Dash Cross the gap through the dark and strike on arrival Ninja uncommon 10 12 3 single tile anyone in the area
Quicksilver Breathe out, and the world slows down around you Ninja rare 14 0 single tile ally
Sudden Death Killing strike — devastating from behind Ninja ultimate 20 2 35 1 single tile anyone in the area
Ashura Draw out the war-spirit — spectral blades lash everyone around you Samurai common 10 14 0 self-centred diamond r2 (caster exempt) anyone in the area
Kiku-ichimonji Sixteen chrysanthemum petals, sixteen cuts Samurai uncommon 16 26 0 self-centred diamond r2 (caster exempt) anyone in the area
Kiyomori The ward blade — DEF up for every ally around you Samurai uncommon 12 0 self-centred diamond r2 (caster exempt) ally
Koutetsu The iron-cleaving spirit howls out in a ring Samurai uncommon 16 20 0 self-centred diamond r2 (caster exempt) anyone in the area
Osafune The scholar's blade — magic power rises for every ally around you Samurai uncommon 14 0 self-centred diamond r2 (caster exempt) ally
Ame-no-Murakumo The cloud-gathering sword calls a cutting wind Samurai rare 20 28 0 self-centred diamond r2 (caster exempt) anyone in the area
Kogarasumaru The little crow takes wing — a ring of hallowed steel Samurai rare 26 2 36 0 self-centred diamond r2 (caster exempt) anyone in the area
Murasame The mist blade — healing dew settles on every ally around you Samurai rare 14 24 0 self-centred diamond r2 (caster exempt) ally
Masamune The master's blade quickens every ally around you Samurai ultimate 18 0 self-centred diamond r2 (caster exempt) ally
Muramasa The cursed blade — ruinous spirits ravage everything around you Samurai ultimate 24 2 32 0 self-centred diamond r2 (caster exempt) anyone in the area
Hearthlight A small warm spirit — modest healing for those nearby Eidolon Caller common 12 2 16 4 diamond r1 ally
Faerie Faerie light settles on every ally in the area Eidolon Caller uncommon 20 3 26 4 diamond r2 ally
Golem The stone guardian stands in the way — absorbs incoming damage Eidolon Caller uncommon 24 4 35 4 single tile ally
Ifrit Summon fire beast Eidolon Caller uncommon 20 4 28 4 diamond r2 anyone in the area
Salamander The fire-drake coils and breathes Eidolon Caller uncommon 22 4 30 4 diamond r2 anyone in the area
Shiva Summon ice goddess Eidolon Caller uncommon 20 4 28 4 diamond r2 anyone in the area
Sylph Air spirits scour the field Eidolon Caller uncommon 18 3 24 4 diamond r2 anyone in the area
Taranis Summon thunder elder Eidolon Caller uncommon 20 4 28 4 diamond r2 anyone in the area
Titan Summon the earth colossus Eidolon Caller uncommon 22 4 28 4 diamond r2 anyone in the area
Carbuncle The ruby beast raises a mirror — magic rebounds on its caster Eidolon Caller rare 22 3 4 diamond r1 ally
Cyclops One eye, one hammer, one crater Eidolon Caller rare 30 6 40 4 diamond r2 anyone in the area
Fenrir Summon the wolf of winds Eidolon Caller rare 22 4 30 4 diamond r2 anyone in the area
Leviathan The sea-serpent rises and the field goes under Eidolon Caller rare 24 5 32 4 diamond r2 anyone in the area
Lich The deathless one exhales the grave Eidolon Caller rare 28 5 36 4 diamond r2 anyone in the area
Odin Zantetsuken falls — the Allfather rides down the line Eidolon Caller rare 38 7 45 5 diamond r2 anyone in the area
Bahamut King of dragons — Megaflare Eidolon Caller ultimate 55 10 60 5 diamond r3 anyone in the area
Valor Song AoE +5 Brave on every ally in earshot Bard common 8 5 3 diamond r2 ally
Arcane Refrain A refrain that thins the veil — allied magic bites harder Bard uncommon 14 3 diamond r2 ally
Song Without Name A tune nobody can place — allies in earshot stand firmer Bard uncommon 12 3 diamond r2 ally
War Anthem AoE +30% Speed on every ally in earshot for 3 turns Bard uncommon 12 3 diamond r2 ally
Final Cadence The last measure — the song stops being a kindness Bard rare 26 3 30 3 diamond r2 anyone in the area
Healing Chord AoE Greater Regen on every ally in earshot for 3 turns Bard rare 16 2 3 diamond r2 ally
Silent Dirge Hypnotic dirge — every enemy in earshot falls asleep Bard ultimate 18 3 3 diamond r2 enemy
Quicken Single-target haste — ally takes turns twice as fast for 3 turns Chronomancer common 12 3 single tile ally
Gravity Well Single-target slow — enemy CT gain halved for 3 turns Chronomancer uncommon 14 4 single tile enemy
Immobilize Pin them in place — they may still act, but not step Chronomancer uncommon 12 4 single tile enemy
Levitation Lift an ally clear of the ground and its troubles Chronomancer uncommon 10 4 single tile ally
Diminish Compress time around a target — strips half their current HP, never the killing blow Chronomancer rare 18 2 50 4 single tile enemy
Quickening Hasten every ally in the field at once Chronomancer rare 24 2 3 diamond r2 ally
Temporal Collapse AoE temporal field — every enemy in the well slows down Chronomancer rare 22 3 3 diamond r2 enemy
Vanish Step out of the picture — until you do something worth noticing Chronomancer rare 18 3 single tile ally
Stop Take them out of the clock entirely — no turn, no CT, nothing Chronomancer ultimate 24 3 4 single tile enemy
Rending Reel A whirling blade-dance — everyone around you bleeds Dancer common 8 10 0 self-centred diamond r2 (caster exempt) anyone in the area
Faltering Step A mocking step — every enemy in earshot loses attack Dancer uncommon 12 0 self-centred diamond r2 (caster exempt) anyone in the area
Mincing Minuet Small precise steps, and a cut on every one Dancer uncommon 12 16 0 self-centred diamond r2 (caster exempt) anyone in the area
Slow Dance A dragging rhythm — every enemy in earshot slows Dancer uncommon 12 0 self-centred diamond r2 (caster exempt) enemy
Disillusion A dazzling spin — every enemy in earshot is blinded Dancer rare 14 0 self-centred diamond r2 (caster exempt) enemy
Last Waltz The dance that ends the evening for everyone still standing Dancer rare 24 2 30 0 self-centred diamond r2 (caster exempt) anyone in the area
Nameless Dance The forbidden steps — every enemy in earshot catches something, and no two the same Dancer ultimate 16 0 self-centred diamond r2 (caster exempt) enemy
Nightshade Single-target poison curse — slow HP drain over time Cursebrand common 14 4 single tile enemy
Belief Fill an ally with zeal — their magic runs hotter both ways Cursebrand uncommon 6 4 single tile ally
Disbelief Hollow out conviction — their magic stops believing in itself Cursebrand uncommon 6 4 single tile enemy
Gag Aria Single-target silence — locks the target out of magic Cursebrand uncommon 16 4 single tile enemy
Hesitation Still the mind — the target can move, but cannot act Cursebrand uncommon 10 4 diamond r1 enemy
Mana Leech Siphon the arcane reserve — their MP becomes yours Cursebrand uncommon 4 20 4 single tile enemy
Trepidation Whisper the worst outcome — the target's Brave sags Cursebrand uncommon 8 4 single tile enemy
Blood Rage All muscle, no mind — huge attack, but no spell will come Cursebrand rare 16 4 single tile enemy
Corruption Sour the blood — from now on, kindness burns them Cursebrand rare 18 2 4 single tile enemy
Death Knell Toll the bell. Two turns, and no argument Cursebrand rare 28 3 4 single tile enemy
Dimming Pall AoE blindness — every enemy in the pall stops landing physicals Cursebrand rare 18 2 3 diamond r2 enemy
Life Leech Take their vitality and wear it yourself Cursebrand rare 16 24 4 single tile enemy
Mind Flay Cursed melody — the target's mind unravels and turns on its own Cursebrand rare 24 3 4 single tile enemy
Repose A deep and unasked-for sleep, until something wakes them Cursebrand rare 20 2 4 diamond r1 enemy
Unweaving Pull the threads out — every blessing on them comes undone Cursebrand rare 20 2 4 single tile enemy
Induration Flesh remembers it was once stone Cursebrand ultimate 16 3 4 single tile enemy

Roll odds by tier: common 75% · uncommon 50% · rare 25% · ultimate 10%. A sub-job lends three draws from its own bucket instead.