ultimate
Deadfall
A ring of deadfalls around the tile you name. Crossing it drops the sky on them
- Trap
- The first enemy to end a move on it springs it — 10% of their max HP and Stun (a unit with Light Step, the Snarewright's innate, never does). The caster's own side walks over it; it stands for 3 of the caster's turns, or until sprung.
- Job
- Snarewright
- MP cost
- 30
- Charge
- 1 CT — the caster is out of the turn order until it lands
- Power
- —
- Range
- 4 tiles
- Area
- diamond r1
- Targets
- anyone in the area
- Accuracy
- always lands (no hit roll)
- JP to learn
- 700
- Applies
- Stun — 1 turn, on whoever springs it
Rolling it
Nothing is guaranteed. At the start of each battle a unit's primary job rolls every ability it knows, one at a time.
- As your primary job
- 10%
- As a sub-job draw
- 1% of the bucket
Roughly one unit in 150 skips the roll entirely and fields its whole catalogue. If a unit rolls nothing at all, it is granted its cheapest ability rather than being sent out empty-handed.

