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Shattered Crowns

common

Defend

Raise your guard — evasion doubled until your next turn

Job
common
MP cost
Free
Charge
Instant
Power
Range
Self-centred
Area
single tile
Targets
ally
Accuracy
always lands (no hit roll)
JP to learn
0
Applies
Defending — 1 turns

Rolling it

Nothing is guaranteed. At the start of each battle a unit's primary job rolls every ability it knows, one at a time.

As your primary job
75%
As a sub-job draw
60% of the bucket

Roughly one unit in 150 skips the roll entirely and fields its whole catalogue. If a unit rolls nothing at all, it is granted its cheapest ability rather than being sent out empty-handed.