common
Defend
Raise your guard — evasion doubled until your next turn
- Job
- common
- MP cost
- Free
- Charge
- Instant
- Power
- —
- Range
- Self-centred
- Area
- single tile
- Targets
- ally
- Accuracy
- always lands (no hit roll)
- JP to learn
- 0
- Applies
- Defending — 1 turns
Rolling it
Nothing is guaranteed. At the start of each battle a unit's primary job rolls every ability it knows, one at a time.
- As your primary job
- 75%
- As a sub-job draw
- 60% of the bucket
Roughly one unit in 150 skips the roll entirely and fields its whole catalogue. If a unit rolls nothing at all, it is granted its cheapest ability rather than being sent out empty-handed.