uncommon
Cinder Field
Sets five tiles burning for three turns. Anyone who starts a turn in the fire takes 8% of their health, friend or foe
- Field
- Any unit that starts a turn inside it — ally or enemy — loses 8% of its max HP. It lands under bodies, and stands for 3 of the caster's turns.
- Job
- Arcanist
- MP cost
- 14
- Charge
- 1 CT — the caster is out of the turn order until it lands
- Power
- —
- Range
- 4 tiles
- Area
- diamond r1
- Targets
- anyone in the area
- Accuracy
- always lands (no hit roll)
- JP to learn
- 300
- Element
- fire Flavour only — this ability deals no damage, so no elemental check ever runs.
Rolling it
Nothing is guaranteed. At the start of each battle a unit's primary job rolls every ability it knows, one at a time.
- As your primary job
- 50%
- As a sub-job draw
- 30% of the bucket
Roughly one unit in 150 skips the roll entirely and fields its whole catalogue. If a unit rolls nothing at all, it is granted its cheapest ability rather than being sent out empty-handed.

