uncommon
Wyvern Guard
Shelter an ally beneath a wyrm-scale ward
- Job
- Dragoon
- MP cost
- 10
- Charge
- 1 CT — the caster is out of the turn order until it lands
- Power
- —
- Range
- 3 tiles
- Area
- single tile
- Targets
- ally
- Accuracy
- always lands (no hit roll)
- JP to learn
- 220
- Applies
- Protect — 3 turns
Rolling it
Nothing is guaranteed. At the start of each battle a unit's primary job rolls every ability it knows, one at a time.
- As your primary job
- 50%
- As a sub-job draw
- 30% of the bucket
Roughly one unit in 150 skips the roll entirely and fields its whole catalogue. If a unit rolls nothing at all, it is granted its cheapest ability rather than being sent out empty-handed.