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Shattered Crowns

62 conditions

Statuses

Durations are counted in the bearer's own turns, not in ticks — a slow unit keeps a poison longer in wall-clock terms, and a hasted one burns through it.

Each badge below is the painting the game shows: when a status lands, its tile and its name appear over the unit — a curse drops in, a kindness rises — and the tile then settles into the unit's badge row. The frame says which kind it is: green is a blessing, red is an affliction, slate is a state of action.

The twelve body treatments painted on identical knights: baseline, petrify, stop, sleep, charm, berserk, confuse, toad, undead, regen, poison and oil
Statuses that steal a unit's turn paint its whole body — captured in-engine, exactly as they render in battle. The statues cannot act at all: Petrify is stone, Stop dark gold, both frozen mid-pose. Yellows are the turn-skipped pair (Sleep is the pale, breathing one), purples the altered mind (Undead dark, Confuse light), and the greens keep their meanings — Poison a dark glow, Regen a mint breath. Toad does more than tint: the unit becomes a frog.

Debuffs 33

Stripped by Cleanse. What an enemy does to you.

Atheist

3 turns

Faith pinned to 0.

From Doubt

Banished

2 turns

Off the board: untargetable and out of the turn order until it returns; breaks any charge in progress.

From Out of Time

Berserk

2 turns

+50% PA; cannot cast magic (physical abilities still work); breaks any charge in progress.

From Blood Rage

Burning

3 turns

Loses 5% of max HP per stack at each of its turns; stacks to 3 — each application deepens it.

From Napalm

Charm

2 turns

Fights for the other side; ends when the bearer takes damage.

From Steal Heart, Persuade

Disarmed

2 turns

Cannot use anything the weapon delivers (spells and words still work).

From Palsy

Doom

3 turns

KOs the bearer when it runs out.

From Death Knell

Fused

2 turns

Deals 35% of max HP when it runs out (curing it defuses it).

From Time Bomb

Goaded

3 turns

+50% PA; takes ×1.5 physical damage.

From Goad

Grounded

3 turns

Walks only: no jump, teleport, float or swap.

From Earthbind

In Arrears

3 turns

CT gain ×0.85, compounding per stack; stacks to 3 — each application deepens it.

From Arrears

Oil

3 turns

Takes ×2 Fire damage (the first such hit burns it off).

From Oil

Petrify

until cured

Cannot act or move; out of the fight: takes no turns and counts as down; cannot evade.

From Induration

Quarry

3 turns

When the bearer falls, whoever marked it recovers 20% of their max MP.

From Mark the Quarry

Ruptured

2 turns

Loses 8% of max HP for every tile moved (never lethal).

From Rupture

Sapped

2 turns

A mark: the ability that applied it lands at ×(1 + depth) against the bearer, up to ×3.

From Sap

Sleep

2 turns

Cannot act or move; takes ×1.5 physical damage; cannot evade; ends when the bearer takes damage.

From Silent Dirge, Repose

Stop

1 turn

Cannot act or move; its clock stops: no CT, no turns; cannot evade.

From Stasis Sword, Stop

Toad

2 turns

Can only Attack; takes ×1.5 physical damage; cannot evade.

Toad: the body the unit wears
The unit wears this body while it lasts.

From Toad

Undead

3 turns

Healing harms it.

From Corruption

Buffs 22

Stripped by Dispel. What you do for yourself.

Bulwark

2 turns

Blows from the front or side land ×0.5 (the back is the way through).

From Bulwark

Faith

3 turns

Faith pinned to 100.

From Conviction

Hidden

1 turn

Hidden from the enemy: they cannot pick it out, though areas and shots through its lane still find it; shown again the moment any ability reaches it, friend or foe; ends when the bearer takes damage.

From Vanish in Smoke

Reflect

3 turns

Single-target spells rebound onto their caster.

From Reflect, Carbuncle

Regen

3 turns

Recovers 10% of max HP at each of its turns.

Not applied by any action ability — it comes from a reaction, an item or the terrain.

Reprieve

2 turns

A blow cannot take the bearer below 1 HP.

From Not Yet

Reraise

until spent

Stands back up at 33% HP when KO'd, spending itself.

From Reraise

Sanctified

1 turn

Takes no damage from blows.

From Sanctuary

Shell

3 turns

Takes ×0.67 magic damage.

From Shell

Spellshield

3 turns

Swallows the next single-target spell aimed at the bearer, then breaks.

From Paradox

Spellward

2 turns

No ailment can land on the bearer.

From Warding Hymn

Vanished

3 turns

+50 evade; +50 magic evade; ends when the bearer takes damage; ends at the first attack roll made against the bearer, hit or miss.

From Vanish

Wall

3 turns

Takes ×0.67 damage.

From Wall

States 7

Action states — neither Cleanse nor Dispel touches them, so an enemy Esuna cannot cancel your charge.

Bear Form

until shed

The bearer wears the bear's body and fields its skills in place of the human kit; -1 Move; +8 PA; takes ×0.67 physical damage; takes ×1.3 magic damage.

From Bear Form

Charging

until the charge resolves

Takes ×1.5 physical damage; cannot evade.

Worn by the caster of any of the 121 charged abilities while it winds up. A Jump is the exception: the jumper is off the board instead.

Defending

1 turn

Evade ×2.

From Defend

Dragon Form

3 turns

The bearer wears the dragon's body and fields its skills in place of the human kit; +6 PA; +6 MA; floats: terrain costs and height stop mattering.

From Dragon Form

Hawk Form

until shed

The bearer wears the hawk's body and fields its skills in place of the human kit; +1 Move; +15 evade; floats: terrain costs and height stop mattering; takes ×1.25 damage.

From Hawk Form

Phased

1 turn

Off the board: untargetable and out of the turn order until it returns; returns on its own next turn and takes it.

From Phase Out

Wolf Form

until shed

The bearer wears the wolf's body and fields its skills in place of the human kit; +1 Move; +5 PA; +2 Speed.

From Wolf Form

Not statuses, but they land like one 6

Six things an ability does that leave no badge behind. They still announce themselves over the unit they hit, in the same painted register and the same frames.

MP restored — Ether and its kin
MP drained — Mana Leech, Steal Breath
An element-less spell
Brave lowered
Faith lowered
Echo — a spell repeated