Second Circle
Druid
- HP
- 95
- MP
- 75
- PA
- 7
- MA
- 15
- SP
- 7
- DEF
- 4
- MDEF
- 7
- MOV
- 4
- JUMP
- 3
Innate Elementalist Elemental spells deal +25% damage. Always on while this is your primary job, on top of the Support you equip.
Evasion
- Physical
- 12%
- Magical
- 15%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Unlocking
- Requires
- Windstrider level 1 + Arcanist level 2
- Weapon classes
- Axe · Pole · Rod · Sword
Action abilities 25
The 7 in the rarity sections roll independently at the start of every battle; the percentage is the chance this job fields each one as a primary. The 18 under Bodies are not drawn from the rarity table: a Druid is dealt two of its three stances, Dragon Form rolls on its own at 10%, and every beast skill and Shed Form comes with a body. None of them is ever lent to a sub-job.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
Barkskin
uncommon
Bark closes over an ally's skin — their guard thickens for a few turns
10 MP
Earthbind
uncommon
The earth closes over their boots — they may walk, and they may do nothing else
16 MP · 1 CT charge
Earthen Wall
uncommon
The ground rises into a wall three tiles wide, across your aim, for two turns. Nobody walks through it, and no arrow or bolt gets past
12 MP
Mire
uncommon
The field turns to soup — everything in it wades
14 MP · 1 CT charge
Riptide
uncommon
A wall of water down the lane — everything in it is carried a step further from you
10 MP · POW 8
Bodies two of three stances dealt every battle · Dragon Form 10% on its own
Taking a body spends your move, not your action. While it is worn the human kit steps aside and the body's own skills take its place — they come with the body, as a bundle, and are never rolled or lent on their own. Shed Form comes with any body, and is the only way back. Roughly one unit in 150 is dealt every body at once.
Dealt in 84% of battles
Dealt in 80% of battles
Talon Rake
uncommon · Hawk Form only
A rake of the talons — light, quick, and gone
4 MP · POW 8
Updraft
uncommon · Hawk Form only
A beat of the wings lifts an ally clear of the ground for a few turns
8 MP
Windshear
uncommon · Hawk Form only
Dive, seize an ally, and trade places — the hawk stands where they stood
10 MP
Dealt in 36% of battles
10% as a primary, on its own
Ember Lance
rare · Dragon Form only
One spat ember, thrown far and thrown hard
12 MP · POW 24
Fire Breath
rare · Dragon Form only
A tongue of flame down the lane — everything in it burns
14 MP · POW 26
Wingbeat
rare · Dragon Form only
A single beat of the wings hurls them two tiles back
8 MP · POW 10
Wyrm Dive
rare · Dragon Form only
Up, and then down on them, wings folded
12 MP · 2 CT charge · POW 30
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Druid and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Support | Elementalist Innate | Elemental spells deal +25% damage | 500 |
| Support | Equip Axes | Field axes and flails — wild damage, whatever your class | 450 |
| Movement | Any Terrain | +1 JUMP and ignore terrain height penalties (+1 JUMP) (levitate) | 350 |