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Shattered Crowns

Second Circle

Druid

HP
95
MP
75
PA
7
MA
15
SP
7
DEF
4
MDEF
7
MOV
4
JUMP
3

Innate Elementalist Elemental spells deal +25% damage. Always on while this is your primary job, on top of the Support you equip.

Druid portrait Druid on the board

Evasion

Physical
12%
Magical
15%

Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.

Unlocking

Requires
Windstrider level 1 + Arcanist level 2
Weapon classes
Axe · Pole · Rod · Sword

Action abilities 25

The 7 in the rarity sections roll independently at the start of every battle; the percentage is the chance this job fields each one as a primary. The 18 under Bodies are not drawn from the rarity table: a Druid is dealt two of its three stances, Dragon Form rolls on its own at 10%, and every beast skill and Shed Form comes with a body. None of them is ever lent to a sub-job.

Bodies two of three stances dealt every battle · Dragon Form 10% on its own

Taking a body spends your move, not your action. While it is worn the human kit steps aside and the body's own skills take its place — they come with the body, as a bundle, and are never rolled or lent on their own. Shed Form comes with any body, and is the only way back. Roughly one unit in 150 is dealt every body at once.

Reaction, Support & Movement

One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Druid and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.

SlotNameEffectJP
Support Elementalist Innate Elemental spells deal +25% damage 500
Support Equip Axes Field axes and flails — wild damage, whatever your class 450
Movement Any Terrain +1 JUMP and ignore terrain height penalties (+1 JUMP) (levitate) 350