common
Caltrop Line
Three tiles of iron across your aim. Anyone starting a turn in them bleeds 12% of their health; scatter more on top to deepen it, up to three layers
- Field
- Any unit that starts a turn inside it — ally or enemy — loses 12% of its max HP. It lands under bodies, and stands for 3 of the caster's turns.
- Job
- Snarewright
- MP cost
- 10
- Charge
- Instant
- Power
- —
- Range
- 4 tiles
- Area
- bar of 3 tiles across the aim
- Targets
- anyone in the area
- Accuracy
- always lands (no hit roll)
- JP to learn
- 200
Rolling it
Nothing is guaranteed. At the start of each battle a unit's primary job rolls every ability it knows, one at a time.
- As your primary job
- 75%
- As a sub-job draw
- 60% of the bucket
Roughly one unit in 150 skips the roll entirely and fields its whole catalogue. If a unit rolls nothing at all, it is granted its cheapest ability rather than being sent out empty-handed.

