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Shattered Crowns

common

Chain Mending

The mending light passes hand to hand down the line and thins as it goes

Falloff
Each hop lands at 75% of the one before — 100% · 75% · 56% · 42% from the aimed body outward. Every body at the same distance is reached at once.
Job
White Seraph
MP cost
12
Charge
2 CT — the caster is out of the turn order until it lands
Power
14
Range
4 tiles
Area
arcs between bodies within 2 tiles, up to 3 of them, 3 hops deep
Targets
ally
Accuracy
always lands (no hit roll)
JP to learn
120

Rolling it

Nothing is guaranteed. At the start of each battle a unit's primary job rolls every ability it knows, one at a time.

As your primary job
75%
As a sub-job draw
60% of the bucket

Roughly one unit in 150 skips the roll entirely and fields its whole catalogue. If a unit rolls nothing at all, it is granted its cheapest ability rather than being sent out empty-handed.