Straight out of the engine — each of these is a real battlefield with a real
rolled roster standing on its spawn tiles, captured by the game itself. Boards
are traced from Final Fantasy Tactics originals; every one is in the
codex with its full elevation data.
Trailer
Shattered Crowns — Official Trailer · v1.7.0 “Pageant”Ninety seconds of the game filming itself: the battlefields, the twenty callings, a war fought out on the board, and the summons that arrived with v1.7.0. Every frame is real engine footage, cut to an original score.
Spells, staged 30
Since v1.7.0 almost every ability in the game has a cinematic: the stage dims,
the targets are marked, the camera is directed and the numbers land last — the
way Final Fantasy Tactics staged its magic. Every clip here was filmed by the game
itself, on a real battlefield, through the same camera and light a match uses.
The summons 17
All seventeen eidolons, each called onto the board with its own painted plate and its own staging — the field darkens, the gate opens, and the creature arrives.
The samurai's blade spirits, every one restaged from its Final Fantasy Tactics original — the sword is drawn, the spirit answers, the ring of steel lands.
The real interface, captured by the game driving its own screens.
The Title Screen — Every door from one board — the ranked queue, a private lobby for friends, or a practice battle against the AI. The callings on free rotation this week are named under the crown.The War Table — The lobby. Players take seats under a banner, an invite code brings friends in, and empty chairs can be filled with AI recruits or left open.The Muster — Both sides draft at once on a shared clock — calling, sub-class, and the three passive slots. Opposing picks appear live as they are locked in.The Host Assembles — Every banner sworn. The two armies stand as the units you will actually command, moments before the march.The March — Armies walk onto the field from their own edge, carrying the weapons they rolled for this battle and nothing they owned before it.Battle Commences — The board, the turn order, the chronicle. Charge Time decides who acts; height and facing decide what it costs them.
Between battles
What carries from one match to the next — and what deliberately does not.
The Codex — Every calling, ability, item, status and battlefield, read straight out of the registry a live match runs on — so you can study a class in full before spending a single JP on it. The same data drives this website.My Account — Everything you keep. Levels and Crowns belong to the account; JP accrues per calling and buys the abilities you may field. Equipment is never on this page — gear is drawn fresh at the start of every battle and owned by nobody.
A whole battle
Not a trailer — a saved replay, played back through the real battle scene and
filmed frame by frame. What you see is exactly what the players saw.
5v5 War — Sunscar Mesa — A full 42-turn War on the sandstone massif, played to the end and filmed from the saved replay at 2x. Turn 37 is the one to watch: a charged Skysunder lands on five units at once and takes four of them out, including the Arcanist who cast it.
In motion
Filmed by the engine's own effect previewer — the same code path a real match
runs, frame for frame.
Gravewater Crypt — Six tiles wide, and the flooded graves pinch the middle to a two-tile aisle — hold it, or wade around it in the open.Restfield Green — The public cemetery — flat green, scattered headstones to duck behind and stand on, and nothing whatsoever to hold.Silverrun Falls — A river that must be crossed — a shelf pool above the falls, a churning pool below, and one dry causeway on the lip between them.Sunscar Mesa — A sandstone massif stepping five levels out of the flats, split by a sand wash that is the quickest way across and the worst place to be caught.Wealdcrown Rise — One wooded plateau in open ground, scarped east and west — the only ways up are the ramps, and both armies start on one.
More environments are being dressed right now — the battlefield catalog was
rebuilt around traced boards this week, and captures land here as each theme
finishes. The game moves fast; the current build always
looks at least this good.
Watch a real match
Everything above is a still. A whole battle at full speed — mistakes included —
is the only honest way to see how a turn actually plays.