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Shattered Crowns

13 captures

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Straight out of the engine — each of these is a real battlefield with a real rolled roster standing on its spawn tiles, captured by the game itself. Boards are traced from Final Fantasy Tactics originals; every one is in the codex with its full elevation data.

Trailer

Shattered Crowns — Official Trailer · v1.7.0 “Pageant” Ninety seconds of the game filming itself: the battlefields, the twenty callings, a war fought out on the board, and the summons that arrived with v1.7.0. Every frame is real engine footage, cut to an original score.

Spells, staged 30

Since v1.7.0 almost every ability in the game has a cinematic: the stage dims, the targets are marked, the camera is directed and the numbers land last — the way Final Fantasy Tactics staged its magic. Every clip here was filmed by the game itself, on a real battlefield, through the same camera and light a match uses.

The summons 17

All seventeen eidolons, each called onto the board with its own painted plate and its own staging — the field darkens, the gate opens, and the creature arrives.

Bahamut — ultimate · Eidolon Caller
Odin — rare · Eidolon Caller
Cyclops — rare · Eidolon Caller
Phoenix — rare · Eidolon Caller
Lich — rare · Eidolon Caller
Golem — rare · Eidolon Caller
Leviathan — rare · Eidolon Caller
Fenrir — rare · Eidolon Caller
Carbuncle — rare · Eidolon Caller
Salamander — uncommon · Eidolon Caller
Faerie — uncommon · Eidolon Caller
Sylph — uncommon · Eidolon Caller
Ifrit — common · Eidolon Caller
Taranis — common · Eidolon Caller
Shiva — common · Eidolon Caller
Titan — common · Eidolon Caller
Hearthlight — common · Eidolon Caller

The Draw-Outs 10

The samurai's blade spirits, every one restaged from its Final Fantasy Tactics original — the sword is drawn, the spirit answers, the ring of steel lands.

Muramasa — ultimate · Samurai
Masamune — ultimate · Samurai
Kogarasumaru — rare · Samurai
Ame-no-Murakumo — rare · Samurai
Kiku-ichimonji — uncommon · Samurai
Murasame — uncommon · Samurai
Koutetsu — uncommon · Samurai
Ashura — common · Samurai
Kiyomori — common · Samurai
Osafune — common · Samurai

Ultimates 3

The once-a-battle arts of the other callings.

Meteor — ultimate · Arcanist
Ultima — ultimate · Squire
Wish — ultimate · White Seraph

From the title screen to first blood

The real interface, captured by the game driving its own screens.

The Title Screen
The Title Screen — Every door from one board — the ranked queue, a private lobby for friends, or a practice battle against the AI. The callings on free rotation this week are named under the crown.
The War Table
The War Table — The lobby. Players take seats under a banner, an invite code brings friends in, and empty chairs can be filled with AI recruits or left open.
The Muster
The Muster — Both sides draft at once on a shared clock — calling, sub-class, and the three passive slots. Opposing picks appear live as they are locked in.
The Host Assembles
The Host Assembles — Every banner sworn. The two armies stand as the units you will actually command, moments before the march.
The March
The March — Armies walk onto the field from their own edge, carrying the weapons they rolled for this battle and nothing they owned before it.
Battle Commences
Battle Commences — The board, the turn order, the chronicle. Charge Time decides who acts; height and facing decide what it costs them.

Between battles

What carries from one match to the next — and what deliberately does not.

The Codex
The Codex — Every calling, ability, item, status and battlefield, read straight out of the registry a live match runs on — so you can study a class in full before spending a single JP on it. The same data drives this website.
My Account
My Account — Everything you keep. Levels and Crowns belong to the account; JP accrues per calling and buys the abilities you may field. Equipment is never on this page — gear is drawn fresh at the start of every battle and owned by nobody.

A whole battle

Not a trailer — a saved replay, played back through the real battle scene and filmed frame by frame. What you see is exactly what the players saw.

5v5 War — Sunscar Mesa — A full 42-turn War on the sandstone massif, played to the end and filmed from the saved replay at 2x. Turn 37 is the one to watch: a charged Skysunder lands on five units at once and takes four of them out, including the Arcanist who cast it.

In motion

Filmed by the engine's own effect previewer — the same code path a real match runs, frame for frame.

Cinderfall — rare · Arcanist

More environments are being dressed right now — the battlefield catalog was rebuilt around traced boards this week, and captures land here as each theme finishes. The game moves fast; the current build always looks at least this good.

Watch a real match

Everything above is a still. A whole battle at full speed — mistakes included — is the only honest way to see how a turn actually plays.

Follow on Twitch live · /playshatteredcrowns Watch on YouTube recorded · @playshatteredcrowns

Twitch is where matches happen live; YouTube is where they are kept. A recorded walkthrough cut from a saved replay lands there first.