266 items · 19 weapon classes
Equipment
Gear is drawn fresh every battle. There is no inventory, no shop and nothing to own — five slots, each rolling its own tier, from a pool decided by your job. Account level raises the floor of that roll and never its ceiling, so a new player can draw the best weapon in the game on their first match.
These are the bands on the roll itself. A class that stocks no items at some tier passes that share to its neighbour, so the real odds on any given weapon class can sit well above these — each class page shows its own.
Weapon classes
The class decides the formula, not just the numbers. A staff swings off Magic Attack, a gun ignores its wielder's stats entirely, and an axe trades accuracy for a very wide damage roll.
Knife
10 weapons
(PA + Speed) / 2 + weapon power
Ninja Blade
8 weapons
(PA + Speed) / 2 + weapon power
Sword
13 weapons
Physical Attack + weapon power
Knight's Sword
7 weapons
Physical Attack + weapon power, sharply Brave-scaled
Katana
10 weapons
Physical Attack + weapon power, sharply Brave-scaled
Axe
4 weapons
Physical Attack + weapon power
Flail
4 weapons
Physical Attack + weapon power
Polearm
8 weapons
Physical Attack + weapon power
Fist
4 weapons
Physical Attack + weapon power, sharply Brave-scaled
Rod
10 weapons
Physical Attack + weapon power
Staff
8 weapons
Magic Attack + weapon power
Pole
8 weapons
Magic Attack + weapon power
Book
5 weapons
(PA + MA) / 2 + weapon power
Instrument
4 weapons
(PA + MA) / 2 + weapon power
Cloth
4 weapons
(PA + MA) / 2 + weapon power
Bow
9 weapons
(PA + Speed) / 2 + weapon power
Crossbow
7 weapons
Physical Attack + weapon power
Gun
9 weapons
weapon power only — ignores the wielder
Bag
5 weapons
Physical Attack + weapon power
Shield 14
| Item | Tier | Grants | Restricted to |
|---|---|---|---|
| common | +2 DEF, +8 EV | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden | |
| common | +1 DEF, +7 EV | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden | |
| common | +1 DEF, +5 EV | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden | |
| uncommon | +3 DEF, +13 EV | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden | |
| uncommon | +3 DEF, +2 MDEF, +11 EV | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden | |
| uncommon | +2 DEF, +10 EV | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden | |
| rare | +4 DEF, +3 MDEF, +17 EV | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden | |
| rare | +3 DEF, +16 EV, Fire Absorb Fire · Half Ice | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden | |
| rare | +4 DEF, +2 MDEF, +19 EV | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden | |
| rare | +3 DEF, +14 EV, Ice Absorb Ice · Half Fire | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden | |
| rare | +1 MA, +1 DEF, +8 MDEF, +5 EV, +18 M.EV | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden | |
| legendary | +5 DEF, +3 MDEF, +20 EV Unbreakable | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden | |
| legendary | +5 DEF, +4 MDEF, +23 EV Strengthen Fire · Strengthen Ice · Strengthen Lightning | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden | |
| legendary | +5 DEF, +5 MDEF, +25 EV Half Fire · Half Ice · Half Lightning | Sworn Knight, Windstrider, Druid, Dragoon, Squire, Samurai, Tidewarden |
Head 28
| Item | Tier | Grants | Restricted to |
|---|---|---|---|
| common | +5 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| common | +7 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| common | +2 HP | Any job | |
| common | +3 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| common | +4 HP, +4 MP | Any job | |
| common | +5 HP, +6 MP | Any job | |
| uncommon | +9 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| uncommon | +13 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| uncommon | +11 HP, +1 SP | Any job | |
| uncommon | +12 HP, +2 PA | Any job | |
| uncommon | +7 HP, +1 PA | Any job | |
| uncommon | +11 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| uncommon | +12 HP, +1 SP, +5 EV | Any job | |
| uncommon | +9 HP, +9 MP, +1 MA | Any job | |
| rare | +16 HP, +5 EV Immune: Charm | Any job | |
| rare | +14 HP, +15 MP, +1 MA | Any job | |
| rare | +4 HP, +4 MDEF, +8 M.EV Immune: Poison · Immune: Blind · Immune: Silence · Immune: Slow · Immune: Toad · Immune: Don't Move | Any job | |
| rare | +22 HP, +10 MP, +1 MA | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| rare | +15 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| rare | +18 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| rare | +18 HP, +35 MP, +1 MA Immune: Silence | Any job | |
| rare | +20 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| rare | +4 HP, +4 MDEF, +8 M.EV Immune: Petrify · Immune: Stop · Immune: Sleep · Immune: Confuse · Immune: Berserk · Immune: Charm | Any job | |
| legendary | +26 HP Immune: Petrify | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| legendary | +33 HP, +3 MDEF Immune: Blind · Immune: Sleep | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| legendary | +19 HP, +12 MP, +1 MA, +1 SP Immune: Silence | Any job | |
| legendary | +22 HP, +2 SP, +5 EV Immune: Don't Act · Immune: Don't Move | Any job | |
| legendary | +2 HP, +8 MDEF, +10 M.EV Immune to all ailments | Any job |
Body 40
| Item | Tier | Grants | Restricted to |
|---|---|---|---|
| common | +7 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| common | +9 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| common | +1 HP | Any job | |
| common | +3 HP, +6 MP, +4 M.EV | Sworn Knight, White Seraph, Arcanist, Chronomancer, Eidolon Caller, Orator, Cursebrand, Druid, Dragoon, Samurai, Bard, Dancer, Apothecary | |
| common | +3 HP | Any job | |
| common | +2 HP | Any job | |
| common | +4 HP | Any job | |
| common | +5 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| common | +5 HP | Any job | |
| common | +5 HP, +10 MP, +5 M.EV | Sworn Knight, White Seraph, Arcanist, Chronomancer, Eidolon Caller, Orator, Cursebrand, Druid, Dragoon, Samurai, Bard, Dancer, Apothecary | |
| uncommon | +8 HP | Any job | |
| uncommon | +11 HP | Any job | |
| uncommon | +15 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| uncommon | +11 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| uncommon | +7 HP | Any job | |
| uncommon | +12 HP, +1 SP, +1 JMP, +5 EV | Any job | |
| uncommon | +13 HP, -1 SP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| uncommon | +9 HP, +12 MP | Any job | |
| uncommon | +7 HP, +14 MP, +2 MA, +6 M.EV | Sworn Knight, White Seraph, Arcanist, Chronomancer, Eidolon Caller, Orator, Cursebrand, Druid, Dragoon, Samurai, Bard, Dancer, Apothecary | |
| rare | +13 HP, +20 MP, +4 MA, +3 MDEF, +6 M.EV Strengthen Fire · Strengthen Ice · Strengthen Lightning | Sworn Knight, White Seraph, Arcanist, Chronomancer, Eidolon Caller, Orator, Cursebrand, Druid, Dragoon, Samurai, Bard, Dancer, Apothecary | |
| rare | +22 HP Immune: Don't Move · Immune: Don't Act | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| rare | +9 HP, +18 MP, +2 MA, +8 M.EV, Holy Absorb Holy | Sworn Knight, White Seraph, Arcanist, Chronomancer, Eidolon Caller, Orator, Cursebrand, Druid, Dragoon, Samurai, Bard, Dancer, Apothecary | |
| rare | +24 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| rare | +18 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| rare | +26 HP, +3 MDEF, +1 JMP Half Fire | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| rare | +19 HP, +10 MP, +3 MA, +3 MDEF, +6 M.EV, Earth | Sworn Knight, White Seraph, Arcanist, Chronomancer, Eidolon Caller, Orator, Cursebrand, Druid, Dragoon, Samurai, Bard, Dancer, Apothecary | |
| rare | +19 HP, +8 MP, +1 MA, Earth Strengthen Earth | Any job | |
| rare | +13 HP, +1 PA | Any job | |
| rare | +20 HP | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| rare | +15 HP, +2 PA | Any job | |
| rare | +15 HP, +18 MP, +3 MA, +2 MDEF, +6 M.EV Strengthen Wind · Strengthen Water | Sworn Knight, White Seraph, Arcanist, Chronomancer, Eidolon Caller, Orator, Cursebrand, Druid, Dragoon, Samurai, Bard, Dancer, Apothecary | |
| rare | +11 HP, +22 MP, +3 MA, +4 MDEF, +8 M.EV Half Fire · Half Ice · Half Lightning | Sworn Knight, White Seraph, Arcanist, Chronomancer, Eidolon Caller, Orator, Cursebrand, Druid, Dragoon, Samurai, Bard, Dancer, Apothecary | |
| legendary | +22 HP, +5 EV Immune: Stop | Any job | |
| legendary | +33 HP Unbreakable | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| legendary | +22 HP, +50 MP, +2 PA, +3 MA, +5 MDEF, +12 M.EV Opens with Protect (3 turns) · Opens with Shell (3 turns) | Sworn Knight, White Seraph, Arcanist, Chronomancer, Eidolon Caller, Orator, Cursebrand, Druid, Dragoon, Samurai, Bard, Dancer, Apothecary | |
| legendary | +17 HP, +32 MP, +4 MA, +4 MDEF, +10 M.EV Strengthen Holy | Sworn Knight, White Seraph, Arcanist, Chronomancer, Eidolon Caller, Orator, Cursebrand, Druid, Dragoon, Samurai, Bard, Dancer, Apothecary | |
| legendary | +44 HP Unbreakable | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| legendary | +26 HP, +1 SP, +8 EV Immune: Sleep · Immune: Poison · Immune: Petrify | Any job | |
| legendary | +28 HP, +5 MDEF Opens with Reflect (3 turns) | Sworn Knight, Dragoon, Samurai, Squire, Tidewarden | |
| legendary | +33 HP, +20 MP Null Lightning | Any job |
Accessory 47
| Item | Tier | Grants | Restricted to |
|---|---|---|---|
| common | +5 MP, +2 MA, +1 MDEF | Any job | |
| common | +7 EV | Any job | |
| common | +1 PA, +1 DEF | Any job | |
| common | +5 EV | Any job | |
| common | +1 JMP Immune: Don't Move | Any job | |
| uncommon | +2 MDEF Immune: Berserk · Immune: Confuse | Any job | |
| uncommon | +2 JMP, +5 EV | Any job | |
| uncommon | +2 MDEF Immune: Don't Move · Immune: Don't Act | Any job | |
| uncommon | +1 MA, +9 EV, +9 M.EV | Any job | |
| uncommon | +2 MA | Any job | |
| uncommon | +8 MP, +2 MA, +2 MDEF | Any job | |
| uncommon | +6 HP, +2 DEF, +2 MDEF Immune: Sleep · Immune: Doom | Any job | |
| rare | +1 MOV | Any job | |
| rare | +6 HP, +3 PA, +1 DEF | Any job | |
| rare | +8 MP Healing +25% | Any job | |
| rare | +1 PA, +1 MA Immune: Slow | Any job | |
| rare | +2 PA, -4 EV Critical +10% | Any job | |
| rare | +3 MDEF, Dark Immune: Charm · Immune: Confuse | Any job | |
| rare | +12 EV, +8 M.EV Warded | Any job | |
| rare | +1 MA Strengthen Fire · Half Fire | Any job | |
| rare | +1 MOV, +1 JMP | Any job | |
| rare | +8 HP, +2 MDEF Immune: Petrify · Immune: Stop | Any job | |
| rare | +4 MDEF Opens with Reflect (3 turns) | Any job | |
| rare | +1 MA Strengthen Ice · Half Ice | Any job | |
| rare | +1 MOV Null Lightning | Any job | |
| rare | +1 JMP Immune: Don't Move · Immune: Stop | Any job | |
| rare | +1 MA, +2 MDEF Talk skills +15% | Any job | |
| rare | +1 SP, +1 MOV | Any job | |
| rare | +1 MA Strengthen Lightning · Half Lightning | Any job | |
| rare | +14 EV, Dark Absorb Dark | Any job | |
| rare | +2 DEF, +4 MDEF, +8 M.EV Warded | Any job | |
| rare | +2 JMP, +5 EV Always: Float | Any job | |
| legendary | +10 HP, +3 MDEF Begins with Reraise | Any job | |
| legendary | +10 MP Short Charge | Any job | |
| legendary | +8 HP 8% to cast Fire on hit | Any job | |
| legendary | +10 HP, +3 PA, +3 MA, +3 MDEF Opens with Protect (3 turns) · Opens with Shell (3 turns) | Any job | |
| legendary | +1 PA, +1 MA, +1 SP Always: Undead | Any job | |
| legendary | +4 MDEF, +1 JMP, +5 EV Always: Float · Opens with Reflect (3 turns) | Any job | |
| legendary | +15 MP, +2 MA Summons +20% | Any job | |
| legendary | +12 HP, +8 MP, +2 MA, +1 SP Begins with Reraise · Opens with Regen (3 turns) | Any job | |
| legendary | +20 EV Begins with Vanished | Any job | |
| legendary | +17 EV Begins with Vanished | Any job | |
| legendary | +3 PA, +3 MA Always: Atheist | Any job | |
| legendary | +12 MP, +2 MA, +3 MDEF Immune: Undead · Immune: Toad · Immune: Poison | Any job | |
| legendary | +1 MA, +1 SP, +1 MOV Immune: Stop · Immune: Don't Move | Any job | |
| legendary | +3 MDEF, +12 EV Absorb Dark | Any job | |
| legendary | +1 MA, +1 SP, +8 EV Opens with Haste (3 turns) | Any job |