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Shattered Crowns

Playtest

Play

Shattered Crowns is in active development and playable now. It is free, there is nothing to buy, and the build below is the same one being played this week.

Playtest build v1.7.0-beta, released October 1, 2026

Windows

Windows 10 & 11

735 MB zip · no installer · no account required

Download for Windows

macOS

Apple silicon & Intel

760 MB zip · universal build · unsigned

Download for macOS

No Linux or mobile build yet — the client is Godot and could export to both, but an untested build is worse than an absent one, so they wait until somebody can actually run them.

First launch on macOS

The mac build is ad-hoc signed but not notarized, so macOS blocks it the first time. Extract the zip, open Shattered Crowns.app, then allow it in System Settings → Privacy & Security → Open Anyway.

If macOS calls the app damaged, that is the download quarantine rather than a broken file — clear it and open again:

xattr -dr com.apple.quarantine "Shattered Crowns.app"

Notarization needs a paid Apple developer account, which is on the list and not bought yet. Mac reports are especially welcome — that build has had far fewer hours on it than the Windows one.

Getting in

  1. 1

    Download the build

    One zip for your platform — no installer, and no account needed to download it, because the builds repository is public.

  2. 2

    Unzip it somewhere you can find again

    Neither build is code-signed yet, so Windows and macOS both warn on the first launch. The macOS steps are below; on Windows choose More info, then Run anyway.

  3. 3

    Run Shattered Crowns

    Practice offline against the AI straight away, or create an account from the main menu to play online and keep what you earn.

What state it is in

Honestly: a working tactics game with rough edges. Matches play end to end, online and off. The systems the codex documents are all live — rolled kits, rolled gear, Charge Time turn order, height, facing, evasion, statuses, job progression.

What is missing is polish and population. Art is placeholder in places, balance moves every few days, and the online queue needs people in it at the same time as you — there is an option to fill a match with AI if nobody turns up.

Latest published build
See all releases →
This codex describes
v1.7.0-beta “Pageant” — the development build, which can run slightly ahead of the last published download.
Cost
Free. Nothing is for sale, and gear is drawn per battle rather than owned.

Reporting something

Bug reports are genuinely useful right now, and the most useful thing you can attach is the match log — the game writes one for every battle, and it records the build it came from, every event, and every number behind it.

Balance opinions are welcome too. Several systems on this site changed because one person said a thing felt wrong and turned out to be right.