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Shattered Crowns

Weapon class

Rod

Physical Attack + weapon power

Rod, common common
Rod, uncommon uncommon
Rod, rare rare
Rod, legendary legendary
What the roll actually puts in a hand, tier by tier — rendered from the game's own models rather than drawn for this page. Where two tiers share a weapon the picture repeats, because the game repeats it.
Accuracy
95%
Reach
1
Hands
1
Weapons
10
Wielded by
Arcanist, White Seraph, Druid, Eidolon Caller, Chronomancer, Cursebrand
Opened by
The Equip Rods support. It widens the pool this class can be drawn from — it does not hand you one.
Reach applies to
The basic attack only. An ability's own range is authored on the ability.

Weapons 10

common40% of draws

WeaponWPGrantsElement
Ember Rod 2 2 WP, +2 MA, +12 EV, Fire fire
Rime Rod 2 2 WP, +2 MA, +12 EV, Ice ice
Rod 2 2 WP, +1 MA, +12 EV —
Storm Rod 2 2 WP, +2 MA, +12 EV, Lightning lightning

uncommon30% of draws

WeaponWPGrantsElement
Blight Rod 2 2 WP, +2 MA, +12 EV
25% Poison on hit
—
Earth Rod 3 3 WP, +8 HP, +4 MA, +12 EV, Earth earth
Wizard Rod 3 3 WP, +10 MP, +4 MA, +12 EV —

rare20% of draws

WeaponWPGrantsElement
Summoner's Rod 3 3 WP, +18 MP, +6 MA, +12 EV
Summons +15%
—
Wyrmwood Rod 3 3 WP, +12 MP, +5 MA, +12 EV
Strengthen Fire
—

legendary10% of draws

WeaponWPGrantsElement
Rod of Devotion 3 3 WP, +15 MP, +6 MA, +12 EV
Always: Faith
—

Other classes