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Shattered Crowns

Third Circle

Chronomancer

HP
75
MP
95
PA
4
MA
14
SP
9
DEF
2
MDEF
7
MOV
3
JUMP
3

Innate Short Charge Charged spells charge 30% faster. Always on while this is your primary job, on top of the Support you equip.

Chronomancer portrait Chronomancer on the board

Evasion

Physical
8%
Magical
20%

Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.

Unlocking

Requires
White Seraph level 1 + Arcanist level 3
Weapon classes
Pole · Rod · Staff

Action abilities 17

Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.

Reaction, Support & Movement

One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Chronomancer and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.

SlotNameEffectJP
Reaction Foresight Glimpse the strike before it lands — apply Haste to self on hit; fires at half your Faith (triggers at 50% of your Faith) 260
Support Short Charge Innate Charged spells charge 30% faster 500
Movement Stolen Seconds Every step borrows time — bank 10 CT toward your next turn whenever you move 400