Third Circle
Chronomancer
- HP
- 75
- MP
- 95
- PA
- 4
- MA
- 14
- SP
- 9
- DEF
- 2
- MDEF
- 7
- MOV
- 3
- JUMP
- 3
Evasion
- Physical
- 8%
- Magical
- 20%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Growth per level
- HP
- 7
- MP
- 9
- PA
- 0
- MA
- 3
- SP
- 2
Unlocking
- Requires
- White Seraph level 1 + Arcanist level 3
- Weapon classes
- Pole · Rod · Staff
Action abilities 9
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
rare 25% primary · 9% sub
Diminish
rare
Compress time around a target — strips half their current HP, never the killing blow
18 MP · 2 CT charge · POW 50
Quickening
rare
Hasten every ally in the field at once
24 MP · 2 CT charge
Temporal Collapse
rare
AoE temporal field — every enemy in the well slows down
22 MP · 3 CT charge
Vanish
rare
Step out of the picture — until you do something worth noticing
18 MP
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Foresight | Glimpse the strike before it lands — apply Haste to self on hit (30% trigger) | 260 |
| Support | Short Charge | Charged spells charge in half the time | 500 |
| Movement | Timeslip | +1 MOV — borrowed seconds let the chronomancer cover more ground (+1 MOV) | 320 |