Third Circle
Cursebrand
- HP
- 70
- MP
- 100
- PA
- 4
- MA
- 15
- SP
- 8
- DEF
- 2
- MDEF
- 7
- MOV
- 3
- JUMP
- 3
Evasion
- Physical
- 8%
- Magical
- 20%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Growth per level
- HP
- 7
- MP
- 9
- PA
- 0
- MA
- 3
- SP
- 1
Unlocking
- Requires
- Arcanist level 3 + Shadowblade level 1
- Weapon classes
- Book · Pole · Rod · Staff
Action abilities 16
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
Belief
uncommon
Fill an ally with zeal — their magic runs hotter both ways
6 MP
Disbelief
uncommon
Hollow out conviction — their magic stops believing in itself
6 MP
Gag Aria
uncommon
Single-target silence — locks the target out of magic
16 MP
Hesitation
uncommon
Still the mind — the target can move, but cannot act
10 MP
Mana Leech
uncommon
Siphon the arcane reserve — their MP becomes yours
4 MP · POW 20
Trepidation
uncommon
Whisper the worst outcome — the target's Brave sags
8 MP
rare 25% primary · 9% sub
Blood Rage
rare
All muscle, no mind — huge attack, but no spell will come
16 MP
Corruption
rare
Sour the blood — from now on, kindness burns them
18 MP · 2 CT charge
Death Knell
rare
Toll the bell. Two turns, and no argument
28 MP · 3 CT charge
Dimming Pall
rare
AoE blindness — every enemy in the pall stops landing physicals
18 MP · 2 CT charge
Life Leech
rare
Take their vitality and wear it yourself
16 MP · POW 24
Mind Flay
rare
Cursed melody — the target's mind unravels and turns on its own
24 MP · 3 CT charge
Repose
rare
A deep and unasked-for sleep, until something wakes them
20 MP · 2 CT charge
Unweaving
rare
Pull the threads out — every blessing on them comes undone
20 MP · 2 CT charge
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Hex Recoil | Strike the curse-marked and the curse strikes back — chance to poison the attacker (30% trigger) | 240 |
| Reaction | MA Save | Arcane reflex — gain Magic Up when struck (40% trigger) | 300 |
| Support | Zodiac Ward | A hostile star sign can never be used against you | 450 |
| Movement | Shadow Drift | +1 JUMP — drift between elevations on borrowed shadow (+1 JUMP) | 280 |