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Shattered Crowns

First Circle

White Seraph

HP
80
MP
80
PA
5
MA
14
SP
6
DEF
3
MDEF
7
MOV
3
JUMP
3

Innate Warded Ailments inflicted on you last one turn less. Always on while this is your primary job, on top of the Support you equip.

White Seraph portrait White Seraph on the board

Evasion

Physical
5%
Magical
15%

Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.

Unlocking

Requires
Apothecary level 2
Leads to
Eidolon Caller, Bard, Chronomancer
Weapon classes
Rod · Staff

Action abilities 22

Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.

In motion 1

Filmed by the game itself — the cinematic each of these plays in a real battle.

Wish — ultimate

Reaction, Support & Movement

One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a White Seraph and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.

SlotNameEffectJP
Reaction Regenerate Answer the wound with a prayer — gain Regen when struck; fires at half your Brave (triggers at 50% of your Brave) 250
Support Equip Staves Field staves and rods — swing with Magic instead of muscle 500
Support Magic Defense UP Magic damage taken -25% 400
Support Warded Innate Ailments inflicted on you last one turn less 450
Movement Levitate Ignore terrain height (levitate) 400