Skip to content
Shattered Crowns

Second Circle

Eidolon Caller

HP
75
MP
100
PA
4
MA
18
SP
5
DEF
2
MDEF
9
MOV
3
JUMP
3

Innate Half of MP All abilities cost half MP. Always on while this is your primary job, on top of the Support you equip.

Eidolon Caller portrait Eidolon Caller on the board

Evasion

Physical
5%
Magical
18%

Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.

Unlocking

Requires
White Seraph level 2 + Arcanist level 3
Weapon classes
Rod · Staff

Action abilities 17

Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.

In motion 17

Filmed by the game itself — the cinematic each of these plays in a real battle.

Bahamut — ultimate
Odin — rare
Cyclops — rare
Phoenix — rare
Lich — rare
Golem — rare
Leviathan — rare
Fenrir — rare
Carbuncle — rare
Salamander — uncommon
Faerie — uncommon
Sylph — uncommon
Ifrit — common
Shiva — common
Taranis — common
Titan — common
Hearthlight — common

Reaction, Support & Movement

One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Eidolon Caller and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.

SlotNameEffectJP
Reaction MA Save Arcane reflex — gain Magic Up when struck; fires at half your Faith (triggers at 50% of your Faith) 300
Support Equip Robes Field robes — the magic-evasion line, whatever your class 500
Support Half of MP Innate All abilities cost half MP 500
Movement Move-MP Up Recover 5 MP whenever you move 350