Second Circle
Eidolon Caller
- HP
- 75
- MP
- 100
- PA
- 4
- MA
- 18
- SP
- 5
- DEF
- 2
- MDEF
- 9
- MOV
- 3
- JUMP
- 3
Evasion
- Physical
- 5%
- Magical
- 18%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Growth per level
- HP
- 7
- MP
- 10
- PA
- 0
- MA
- 3
- SP
- 0
Unlocking
- Requires
- White Seraph level 2 + Arcanist level 3
- Weapon classes
- Rod · Staff
Action abilities 16
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
Faerie
uncommon
Faerie light settles on every ally in the area
20 MP · 3 CT charge · POW 26
Golem
uncommon
The stone guardian stands in the way — absorbs incoming damage
24 MP · 4 CT charge · POW 35
Ifrit
uncommon
Summon fire beast
20 MP · 4 CT charge · POW 28
Salamander
uncommon
The fire-drake coils and breathes
22 MP · 4 CT charge · POW 30
Shiva
uncommon
Summon ice goddess
20 MP · 4 CT charge · POW 28
Sylph
uncommon
Air spirits scour the field
18 MP · 3 CT charge · POW 24
Taranis
uncommon
Summon thunder elder
20 MP · 4 CT charge · POW 28
Titan
uncommon
Summon the earth colossus
22 MP · 4 CT charge · POW 28
rare 25% primary · 9% sub
Carbuncle
rare
The ruby beast raises a mirror — magic rebounds on its caster
22 MP · 3 CT charge
Cyclops
rare
One eye, one hammer, one crater
30 MP · 6 CT charge · POW 40
Fenrir
rare
Summon the wolf of winds
22 MP · 4 CT charge · POW 30
Leviathan
rare
The sea-serpent rises and the field goes under
24 MP · 5 CT charge · POW 32
Lich
rare
The deathless one exhales the grave
28 MP · 5 CT charge · POW 36
Odin
rare
Zantetsuken falls — the Allfather rides down the line
38 MP · 7 CT charge · POW 45
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Mana Shield | Convert incoming HP damage into MP damage 1:1 — until MP runs out (40% trigger) | 350 |
| Support | Half of MP | All abilities cost half MP | 500 |
| Movement | Spirit Walk | Levitate — float over rough terrain (levitate) | 400 |
| Movement | Teleport | Teleport to any tile in range (teleport) | 500 |