Second Circle
Eidolon Caller
- HP
- 75
- MP
- 100
- PA
- 4
- MA
- 18
- SP
- 5
- DEF
- 2
- MDEF
- 9
- MOV
- 3
- JUMP
- 3
Innate Half of MP All abilities cost half MP. Always on while this is your primary job, on top of the Support you equip.
Evasion
- Physical
- 5%
- Magical
- 18%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Unlocking
- Requires
- White Seraph level 2 + Arcanist level 3
- Weapon classes
- Rod · Staff
Action abilities 17
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
Hearthlight
common
A small warm spirit — modest healing for those nearby
12 MP · 2 CT charge · POW 16
Ifrit
common
Summon fire beast
20 MP · 4 CT charge · POW 28
Shiva
common
Summon ice goddess
20 MP · 4 CT charge · POW 28
Taranis
common
Summon thunder elder
20 MP · 4 CT charge · POW 28
Titan
common
Summon the earth colossus
20 MP · 4 CT charge · POW 28
uncommon 50% primary · 30% sub
rare 25% primary · 9% sub
Carbuncle
rare
The ruby beast raises a mirror — magic rebounds on its caster
22 MP · 3 CT charge
Cyclops
rare
One eye, one hammer, one crater
30 MP · 6 CT charge · POW 40
Fenrir
rare
Summon the wolf of winds
22 MP · 4 CT charge · POW 30
Golem
rare
The stone guardian stands in the way — absorbs incoming damage
26 MP · 3 CT charge · POW 35
Leviathan
rare
The sea-serpent rises and the field goes under
24 MP · 5 CT charge · POW 32
Lich
rare
The deathless one exhales the grave
28 MP · 5 CT charge · POW 36
Odin
rare
Zantetsuken falls — the Allfather rides down the line
38 MP · 7 CT charge · POW 45
Phoenix
rare
The bird that owes death nothing — it lifts everyone it lands beside
34 MP · 4 CT charge · POW 40
ultimate 10% primary · 1% sub
In motion 17
Filmed by the game itself — the cinematic each of these plays in a real battle.
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Eidolon Caller and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | MA Save | Arcane reflex — gain Magic Up when struck; fires at half your Faith (triggers at 50% of your Faith) | 300 |
| Support | Equip Robes | Field robes — the magic-evasion line, whatever your class | 500 |
| Support | Half of MP Innate | All abilities cost half MP | 500 |
| Movement | Move-MP Up | Recover 5 MP whenever you move | 350 |