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Shattered Crowns

Weapon class

Flail

Physical Attack + weapon power

Wildly unreliable — damage swings from a third to well over full

Flail, common common
Flail, uncommon uncommon
Flail, rare rare
Flail, legendary legendary
What the roll actually puts in a hand, tier by tier — rendered from the game's own models rather than drawn for this page. Where two tiers share a weapon the picture repeats, because the game repeats it.
Accuracy
80%
Reach
1
Hands
1
Weapons
4

A wild class: the damage roll is far wider than normal as well as less accurate. The same swing that whiffs twice in a row can also land for well over its listed power.

Wielded by
Squire, Ninja, Tidewarden
Opened by
The Equip Flails support. It widens the pool this class can be drawn from — it does not hand you one.
Reach applies to
The basic attack only. An ability's own range is authored on the ability.

Weapons 4

common40% of draws

WeaponWPGrantsElement
Iron Flail 5 5 WP —

uncommon30% of draws

WeaponWPGrantsElement
Emberfall Mace 6 6 WP, Fire fire

rare20% of draws

WeaponWPGrantsElement
Morning Star 9 9 WP —

legendary10% of draws

WeaponWPGrantsElement
Scorpion Tail 13 13 WP, Dark
30% Poison on hit
dark

Other classes