Weapon class
Flail
Physical Attack + weapon power
Wildly unreliable — damage swings from a third to well over full
- Accuracy
- 80%
- Reach
- 1
- Hands
- 1
- Weapons
- 4
A wild class: the damage roll is far wider than normal as well as less accurate. The same swing that whiffs twice in a row can also land for well over its listed power.
- Opened by
- The Equip Axes support. It widens the pool this class can be drawn from — it does not hand you one.
- Reach applies to
- The basic attack only. An ability's own range is authored on the ability.
Weapons 4
common55% of draws
| Weapon | WP | Grants | Element |
|---|---|---|---|
| Iron Flail | 5 | 5 WP | — |
uncommon30% of draws
| Weapon | WP | Grants | Element |
|---|---|---|---|
| Emberfall Mace | 6 | 6 WP, Fire | fire |
rare10% of draws
| Weapon | WP | Grants | Element |
|---|---|---|---|
| Morning Star | 9 | 9 WP | — |
ultimate5% of draws
| Weapon | WP | Grants | Element |
|---|---|---|---|
| Scorpion Tail | 13 | 13 WP, Dark | dark |
Other classes
Knife
100% · reach 1
Ninja Blade
100% · reach 1
Sword
95% · reach 1
Knight's Sword
95% · reach 1
Katana
95% · reach 1
Axe
80% · reach 1
Polearm
95% · reach 2
Fist
100% · reach 1
Rod
95% · reach 1
Staff
95% · reach 1
Pole
95% · reach 2
Book
90% · reach 3
Instrument
90% · reach 3
Cloth
90% · reach 2
Bow
90% · reach 5
Crossbow
100% · reach 4
Gun
100% · reach 6
Bag
80% · reach 1