Second Circle
Ninja
- HP
- 95
- MP
- 40
- PA
- 13
- MA
- 6
- SP
- 12
- DEF
- 9
- MDEF
- 3
- MOV
- 5
- JUMP
- 4
Evasion
- Physical
- 30%
- Magical
- 12%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Growth per level
- HP
- 9
- MP
- 3
- PA
- 2
- MA
- 1
- SP
- 3
Unlocking
- Requires
- Iron Fist level 2 + Shadowblade level 3
- Weapon classes
- Flail · Knife · Ninja Blade
Action abilities 9
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
rare 25% primary · 9% sub
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Blade Grasp | Catch the blade barehanded — block physical strikes (55% trigger) | 700 |
| Reaction | Vanish Strike | Dodge then counter from the shadows (40% trigger) | 250 |
| Support | Dual Wield | A weapon in each hand — the basic Attack strikes twice, no shield | 700 |
| Movement | Ninja Step | +1 MOV, +2 JUMP — rooftop traversal (+1 MOV) (+2 JUMP) | 300 |