Second Circle
Ninja
- HP
- 95
- MP
- 40
- PA
- 12
- MA
- 6
- SP
- 11
- DEF
- 8
- MDEF
- 3
- MOV
- 4
- JUMP
- 4
Innate Dual Wield A weapon in each hand — Attack strikes twice, each blow at 60% power, no shield. Always on while this is your primary job, on top of the Support you equip.
Evasion
- Physical
- 30%
- Magical
- 12%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Unlocking
- Requires
- Jade Fist level 2 + Shadowblade level 3
- Weapon classes
- Flail · Knife · Ninja Blade
Action abilities 11
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
Flash Powder
uncommon
A burst of white — the cluster fights half-sighted
10 MP
Smoke Bomb
uncommon
AoE blind and slow — disorient a cluster
12 MP
Substitution
uncommon
Gone, and standing where they stood — trade places with an ally
10 MP
Twin Fang
uncommon
Two cuts in the time of one — the second lands before the first is felt
10 MP · POW 16
Umbral Dash
uncommon
Cross the gap through the dark and strike on arrival
10 MP · POW 12
Vanish in Smoke
uncommon
A pinch of smoke and you are gone — to the enemy, until your next turn. Anything that lands on you, friend's or foe's, shows you again
10 MP
rare 25% primary · 9% sub
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Ninja and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Blade Grasp | Catch the blade barehanded — block physical strikes; fires at half your Brave (triggers at 50% of your Brave) | 700 |
| Support | Dual Wield Innate | A weapon in each hand — Attack strikes twice, each blow at 60% power, no shield | 700 |
| Support | Equip Ninja Blades | Field ninja blades — Speed counts as much as Strength | 500 |
| Movement | Ninja Step | +1 MOV, +2 JUMP — rooftop traversal (+1 MOV) (+2 JUMP) | 300 |