Foundation
Squire
- HP
- 100
- MP
- 30
- PA
- 10
- MA
- 5
- SP
- 8
- DEF
- 7
- MDEF
- 2
- MOV
- 4
- JUMP
- 3
Innate JP Boost Earn 25% more JP per ability use. Always on while this is your primary job, on top of the Support you equip.
Evasion
- Physical
- 5%
- Magical
- 5%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Unlocking
- Requires
- Available from the start.
- Leads to
- Jade Fist, Shadowblade, Sworn Knight, Windstrider, Bard, Dancer
- Weapon classes
- Axe · Flail · Knife · Sword
Action abilities 9
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
rare 25% primary · 9% sub
ultimate 10% primary · 1% sub
In motion 1
Filmed by the game itself — the cinematic each of these plays in a real battle.
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Squire and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Counter Tackle | Counter with physical tackle; fires at half your Brave (triggers at 50% of your Brave) | 100 |
| Support | Equip Flails | Field flails and axes — wild damage that swings both ways | 400 |
| Support | JP Boost Innate | Earn 25% more JP per ability use | 250 |
| Support | Last Stand | Below 25% HP, damage taken -30% | 450 |
| Movement | Move +1 | Increase movement by 1 (+1 MOV) | 150 |