Second Circle
Tidewarden
- HP
- 115
- MP
- 50
- PA
- 12
- MA
- 8
- SP
- 7
- DEF
- 8
- MDEF
- 4
- MOV
- 4
- JUMP
- 3
Innate Sea Legs Water costs you nothing extra to cross — the tide is home ground. Always on while this is your primary job, on top of the Support you equip.
Evasion
- Physical
- 8%
- Magical
- 8%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Unlocking
- Requires
- Sworn Knight level 3
- Weapon classes
- Axe · Flail · Polearm
Action abilities 6
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
rare 25% primary · 9% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Tidewarden and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Harpoon Riposte | Answer a blow within reach with the harpoon's butt (30% trigger) | 300 |
| Support | Sea Legs Innate | Water costs you nothing extra to cross — the tide is home ground | 300 |
| Movement | Tidewalk | The tide carries you — +1 Move (+1 MOV) | 300 |