First Circle
Windstrider
- HP
- 90
- MP
- 35
- PA
- 12
- MA
- 6
- SP
- 9
- DEF
- 8
- MDEF
- 3
- MOV
- 4
- JUMP
- 4
Evasion
- Physical
- 15%
- Magical
- 5%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Growth per level
- HP
- 9
- MP
- 3
- PA
- 1
- MA
- 1
- SP
- 2
Unlocking
- Requires
- Squire level 2
- Weapon classes
- Bow · Crossbow
Action abilities 6
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
rare 25% primary · 9% sub
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Adrenaline | Gain a Speed boost when hit (60% trigger) | 180 |
| Reaction | Arrow Guard | Deflect ranged shots aimed at you — counter at any distance (35% trigger) | 200 |
| Support | Concentrate | Your attacks cannot be blocked or evaded | 450 |
| Support | Equip Bows | Field bows and crossbows, whatever your class | 500 |
| Movement | Jump +2 | Increase jump by 2 (+2 JUMP) | 200 |
| Movement | Swift Step | +1 MOV — keep distance more easily (+1 MOV) | 300 |