First Circle
Windstrider
- HP
- 90
- MP
- 35
- PA
- 12
- MA
- 6
- SP
- 9
- DEF
- 8
- MDEF
- 3
- MOV
- 4
- JUMP
- 4
Innate Concentrate Steady aim — +1 accuracy per 4 Brave, and your strikes cannot be blocked. Always on while this is your primary job, on top of the Support you equip.
Evasion
- Physical
- 15%
- Magical
- 5%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Unlocking
- Requires
- Squire level 2
- Leads to
- Dragoon, Druid, Snarewright
- Weapon classes
- Bow · Crossbow
Action abilities 8
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
rare 25% primary · 9% sub
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Windstrider and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Arrow Guard | Deflect ranged shots aimed at you — counter at any distance; fires at half your Brave (triggers at 50% of your Brave) | 200 |
| Support | Concentrate Innate | Steady aim — +1 accuracy per 4 Brave, and your strikes cannot be blocked | 450 |
| Support | Equip Bows | Field bows and crossbows, whatever your class | 500 |
| Movement | Jump +1 | Increase jump by 1 (+1 JUMP) | 200 |