First Circle
Jade Fist
- HP
- 105
- MP
- 35
- PA
- 11
- MA
- 7
- SP
- 8
- DEF
- 7
- MDEF
- 3
- MOV
- 4
- JUMP
- 4
Innate Martial Arts Fight bare-handed — no weapon at all, but Brave hits far harder. Always on while this is your primary job, on top of the Support you equip.
Evasion
- Physical
- 12%
- Magical
- 10%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Unlocking
- Requires
- Sworn Knight level 2 + Squire level 2
- Weapon classes
- Fist
Action abilities 11
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
Aura Blast
uncommon
Loose the gathered chi at range
10 MP · POW 18
Chakra
uncommon
Meditate to restore HP
10 MP · POW 20
Pressure Point
uncommon
Two fingers, precisely placed — the arm simply will not answer
12 MP · POW 8
Purification
uncommon
Breathe the poison out — ailments lift from nearby allies
14 MP
rare 25% primary · 9% sub
Doom Fist
rare
One strike, aimed where the life runs closest to the surface
16 MP · 1 CT charge · POW 30
Dragon Fist
rare
Chi-infused explosive punch
14 MP · POW 24
Earth Slash
rare
Chi wave splits the ground toward a distant foe
10 MP · POW 16
Revive
rare
Kiai shout — jolt a fallen ally back up at 20% HP
12 MP · POW 20
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Jade Fist and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Chakra Counter | Channel chi to counter at any range; fires at half your Brave (triggers at 50% of your Brave) | 250 |
| Reaction | Counter | Answer any melee blow in kind — never a spell; fires at half your Brave (triggers at 50% of your Brave) | 150 |
| Support | Attack UP | Physical damage dealt +25% | 400 |
| Support | Equip Gauntlets | Field the Monk's gauntlets and claws, whatever your class | 450 |
| Support | Martial Arts Innate | Fight bare-handed — no weapon at all, but Brave hits far harder | 400 |
| Support | Vehemence | Physical damage dealt +50%, but ALL damage taken +50% | 400 |
| Movement | Ki Stride | Walking meditation — recover 3 HP and 3 MP with every move | 350 |