First Circle
Iron Fist
- HP
- 120
- MP
- 35
- PA
- 15
- MA
- 7
- SP
- 8
- DEF
- 10
- MDEF
- 3
- MOV
- 4
- JUMP
- 4
Evasion
- Physical
- 20%
- Magical
- 10%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Growth per level
- HP
- 13
- MP
- 3
- PA
- 2
- MA
- 1
- SP
- 1
Unlocking
- Requires
- Sworn Knight level 2 + Squire level 2
- Weapon classes
- Fist
Action abilities 10
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
rare 25% primary · 9% sub
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Chakra Counter | Channel chi to counter at any range (40% trigger) | 250 |
| Reaction | Counter | Counter any melee attack (55% trigger) | 150 |
| Support | Attack UP | Physical damage dealt +25% | 400 |
| Support | Equip Fists | Fight bare-handed — no weapon at all, but Brave hits far harder | 400 |
| Support | Vehemence | Physical damage dealt +50%, but ALL damage taken +50% | 400 |
| Movement | Move +1 | Increase movement by 1 (+1 MOV) | 150 |
| Movement | Move-HP Up | Recover 10% max HP whenever you move | 350 |