Third Circle
Bard
- HP
- 85
- MP
- 70
- PA
- 5
- MA
- 12
- SP
- 10
- DEF
- 3
- MDEF
- 6
- MOV
- 4
- JUMP
- 3
Innate Equip Instruments Field instruments and cloths, whatever your class. Always on while this is your primary job, on top of the Support you equip.
Evasion
- Physical
- 10%
- Magical
- 15%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Unlocking
- Requires
- White Seraph level 2 + Squire level 3
- Weapon classes
- Book · Instrument · Staff
Action abilities 12
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
Arcane Refrain
uncommon
A refrain that thins the veil — allied magic bites harder
14 MP
Battle Chant
uncommon
A marching cadence — every blade in earshot swings harder
12 MP
Dissonant Chord
uncommon
A note held slightly wrong — and everything woven starts to come apart
14 MP
Hymn of Still Waters
uncommon
A slow song that fills whatever it finds empty — every ally in earshot recovers a tenth of their MP at each of their next two turns
18 MP
Song Without Name
uncommon
A tune nobody can place — allies in earshot stand firmer
12 MP
War Anthem
uncommon
AoE +30% Speed on every ally in earshot for 2 turns
12 MP
rare 25% primary · 9% sub
Final Cadence
rare
The last measure — the song stops being a kindness
26 MP · 3 CT charge · POW 30
Healing Chord
rare
AoE Greater Regen on every ally in earshot for 3 turns
16 MP · 2 CT charge
Steadfast Hymn
rare
Hold the line and hold the note — steel finds less of everyone who can hear it
20 MP · 2 CT charge
Warding Hymn
rare
Sing the line closed. Nothing that curses can find a way in through a held note
20 MP · 2 CT charge
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Bard and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Encore | Sing through the strike — every ally beside you recovers 15% max HP; fires at half your Brave (triggers at 50% of your Brave) | 250 |
| Support | Equip Instruments Innate | Field instruments and cloths, whatever your class | 450 |
| Movement | Marching Ballad | A tune for the road — allies beside you recover 5 HP whenever you move | 350 |