First Circle
Shadowblade
- HP
- 85
- MP
- 40
- PA
- 13
- MA
- 6
- SP
- 11
- DEF
- 9
- MDEF
- 3
- MOV
- 4
- JUMP
- 4
Innate Opportunist Flank and back attacks hit even harder. Always on while this is your primary job, on top of the Support you equip.
Evasion
- Physical
- 25%
- Magical
- 10%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Unlocking
- Requires
- Squire level 2
- Leads to
- Ninja, Cursebrand, Dancer
- Weapon classes
- Bag · Knife · Ninja Blade
Action abilities 10
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
Backstab
common
2x damage from behind
5 MP · POW 18
Blinding Dust
common
A fistful of grit, thrown low — they swing at where you were
8 MP
Sap
common
Work the same seam of the plate, blow after blow — the first cut marks, the second lands twice as hard, the third three times. A wall does not break; it gives
5 MP · POW 4
Steal Crowns
common
Cut the purse — lift 30 of their account's Crowns into yours. Once per battle
uncommon 50% primary · 30% sub
rare 25% primary · 9% sub
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Shadowblade and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Speed Save | Quicken when struck — gain Speed Up; fires at half your Brave (triggers at 50% of your Brave) | 300 |
| Support | Equip Bags | Field bags and knives — whatever is in it, it was not meant to be swung | 400 |
| Support | Killer Instinct | Critical hits come 10% more often — with steel or with spellwork | 500 |
| Support | Opportunist Innate | Flank and back attacks hit even harder | 500 |
| Movement | Second Story | End a move beside an enemy and pick their pocket for 1-2 JP | 400 |