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Shattered Crowns

Foundation

Apothecary

HP
90
MP
45
PA
8
MA
9
SP
7
DEF
5
MDEF
4
MOV
4
JUMP
3

Innate Throw Item Hurl draughts and plumes — consumable items reach 3 tiles. Always on while this is your primary job, on top of the Support you equip.

Apothecary portrait Apothecary on the board

Evasion

Physical
5%
Magical
5%

Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.

Unlocking

Requires
Available from the start.
Leads to
Arcanist, White Seraph, Orator, Snarewright
Weapon classes
Gun · Knife · Staff

Action abilities 9

Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.

Reaction, Support & Movement

One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Apothecary and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.

SlotNameEffectJP
Reaction Auto-Potion Reflexively quaff a potion when struck — restore 15% max HP; fires at half your Brave (triggers at 50% of your Brave) 200
Support Equip Knives Field knives and ninja blades — Speed counts as much as Strength 450
Support Throw Item Innate Hurl draughts and plumes — consumable items reach 3 tiles 350
Movement Move-Find JP A scavenger's eye — turn up 3-5 JP with every move 200