Foundation
Apothecary
- HP
- 90
- MP
- 45
- PA
- 8
- MA
- 9
- SP
- 7
- DEF
- 5
- MDEF
- 4
- MOV
- 4
- JUMP
- 3
Evasion
- Physical
- 5%
- Magical
- 5%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Growth per level
- HP
- 9
- MP
- 5
- PA
- 1
- MA
- 1
- SP
- 1
Unlocking
- Requires
- Available from the start.
- Leads to
- Arcanist, White Seraph, Orator
- Weapon classes
- Gun · Knife · Staff
Action abilities 6
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
rare 25% primary · 9% sub
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Auto-Potion | Reflexively quaff a potion when struck — restore 15% max HP (45% trigger) | 200 |
| Support | Equip Guns | Field guns — damage that ignores your own strength entirely | 600 |
| Movement | Move +1 | Increase movement by 1 (+1 MOV) | 150 |