Second Circle
Snarewright
- HP
- 85
- MP
- 60
- PA
- 9
- MA
- 9
- SP
- 9
- DEF
- 6
- MDEF
- 4
- MOV
- 4
- JUMP
- 3
Innate Light Step You never spring a trap — you laid half of them. Always on while this is your primary job, on top of the Support you equip.
Evasion
- Physical
- 15%
- Magical
- 10%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Unlocking
- Requires
- Windstrider level 2 + Apothecary level 2
- Weapon classes
- Bag · Bow · Crossbow · Knife
Action abilities 6
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
rare 25% primary · 9% sub
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Snarewright and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Trap Bolt | Answer any blow, at any range, with a bolt from the belt (25% trigger) | 300 |
| Support | Light Step Innate | You never spring a trap — you laid half of them | 300 |
| Movement | Trapper's Stride | You know every ledge on the board — +1 Jump (+1 JUMP) | 300 |