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Shattered Crowns

Second Circle

Snarewright

HP
85
MP
60
PA
9
MA
9
SP
9
DEF
6
MDEF
4
MOV
4
JUMP
3

Innate Light Step You never spring a trap — you laid half of them. Always on while this is your primary job, on top of the Support you equip.

Snarewright portrait Snarewright on the board

Evasion

Physical
15%
Magical
10%

Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.

Unlocking

Requires
Windstrider level 2 + Apothecary level 2
Weapon classes
Bag · Bow · Crossbow · Knife

Action abilities 6

Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.

Reaction, Support & Movement

One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Snarewright and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.

SlotNameEffectJP
Reaction Trap Bolt Answer any blow, at any range, with a bolt from the belt (25% trigger) 300
Support Light Step Innate You never spring a trap — you laid half of them 300
Movement Trapper's Stride You know every ledge on the board — +1 Jump (+1 JUMP) 300