Second Circle
Samurai
- HP
- 115
- MP
- 45
- PA
- 14
- MA
- 9
- SP
- 7
- DEF
- 9
- MDEF
- 4
- MOV
- 4
- JUMP
- 3
Innate Unbreakable Armor Break and Weapon Break never land on you. Always on while this is your primary job, on top of the Support you equip.
Evasion
- Physical
- 12%
- Magical
- 10%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Unlocking
- Requires
- Sworn Knight level 3 + Jade Fist level 2
- Weapon classes
- Katana · Sword
Action abilities 11
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
Iaido Step
uncommon
Drawn and sheathed in one motion. The plate was never the question
14 MP · POW 20
Kiku-ichimonji
uncommon
Sixteen chrysanthemum petals loosed down a single lane
16 MP · POW 24
Koutetsu
uncommon
The iron-cleaving spirit howls out in a ring
16 MP · POW 20
Murasame
uncommon
The mist blade — healing dew settles on every ally around you
14 MP · POW 24
rare 25% primary · 9% sub
In motion 10
Filmed by the game itself — the cinematic each of these plays in a real battle.
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Samurai and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Fury | Answer pain with passion — gain Attack Up when struck; fires at half your Brave (triggers at 50% of your Brave) | 300 |
| Support | Doublehand | Commit everything to one weapon — Attack lands one heavy blow at 150% power, no shield (guns and books excepted) | 600 |
| Support | Equip Katana | Field katana and swords — Brave bites much harder through a katana | 500 |
| Support | Unbreakable Innate | Armor Break and Weapon Break never land on you | 400 |
| Movement | Move-HP Up | Recover 10 HP whenever you move | 350 |