Second Circle
Dragoon
- HP
- 110
- MP
- 40
- PA
- 14
- MA
- 7
- SP
- 7
- DEF
- 9
- MDEF
- 3
- MOV
- 4
- JUMP
- 5
Innate Equip Polearms Field polearms and their two-tile reach, whatever your class. Always on while this is your primary job, on top of the Support you equip.
Evasion
- Physical
- 10%
- Magical
- 8%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Unlocking
- Requires
- Windstrider level 2 + Sworn Knight level 3
- Weapon classes
- Pole · Polearm
Action abilities 12
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
Impale
common
Polearm reach — finds the gap in the plate, ignoring DEF
4 MP · 1 CT charge · POW 9
Jump
common
Leap and crash on an enemy — reach is rolled each battle (Jump-3 to Jump-6)
8 MP · 2 CT charge · POW 20
Jump 4
common
Adds Jump-4 to your per-battle Jump roll (35% chance of a 4-tile leap)
Jump 5
common
Adds Jump-5 to your per-battle Jump roll (19% chance of a 5-tile leap)
Jump 6
common
Adds Jump-6 to your per-battle Jump roll (1% chance of a 6-tile leap)
uncommon 50% primary · 30% sub
Dragonfang
uncommon
A thrust that splits armor as it lands
6 MP · POW 15
Skewer
uncommon
One thrust, two men, and the second never saw the point coming
12 MP · POW 16
Wind Lance
uncommon
Hurl the lance on a howling gale
12 MP · 2 CT charge · POW 20
Wyvern Guard
uncommon
Shelter an ally beneath a wyrm-scale ward
10 MP · 1 CT charge
rare 25% primary · 9% sub
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them. The one marked Innate is always on for a Dragoon and never takes the Support slot, so the slot is free for another pick. Every one in the game is on the passives page.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Dragon Spirit | Survive what would have been a lethal blow at 1 HP; fires at half your Brave (triggers at 50% of your Brave) | 300 |
| Reaction | Dragonheart | The dragon's blessing — once per battle, gain Reraise when struck (30% trigger) | 500 |
| Support | Equip Heavy Armor | Field helms and heavy armour, whatever your class | 550 |
| Support | Equip Polearms Innate | Field polearms and their two-tile reach, whatever your class | 450 |
| Support | Undying | Your death countdown lasts 5 ticks instead of 3 | 550 |
| Movement | Crashing Descent | Drop 2+ heights in one move — enemies beside your landing take 4× the drop in damage (never lethal) | 400 |
| Movement | Jump +2 | Increase jump by 2 (+2 JUMP) | 350 |