Second Circle
Dragoon
- HP
- 110
- MP
- 40
- PA
- 14
- MA
- 7
- SP
- 7
- DEF
- 9
- MDEF
- 3
- MOV
- 4
- JUMP
- 5
Evasion
- Physical
- 10%
- Magical
- 8%
Evasion is subtracted from an attacker's accuracy, and facing decides how much of it applies: full from the front, half from the side, and none from behind. Flanking beats dodging.
Growth per level
- HP
- 12
- MP
- 3
- PA
- 2
- MA
- 1
- SP
- 1
Unlocking
- Requires
- Windstrider level 2 + Sworn Knight level 3
- Weapon classes
- Polearm
Action abilities 9
Each of these rolls independently at the start of every battle. The percentage is the chance this job fields it as a primary.
common 75% primary · 60% sub
uncommon 50% primary · 30% sub
rare 25% primary · 9% sub
ultimate 10% primary · 1% sub
Reaction, Support & Movement
One of each may be equipped. Unlike actions these are not rolled — they are chosen, and a secondary job never lends them.
| Slot | Name | Effect | JP |
|---|---|---|---|
| Reaction | Dragon Spirit | Survive what would have been a lethal blow at 1 HP (30% trigger) | 300 |
| Reaction | Dragonheart | The dragon's blessing — gain Reraise when struck (30% trigger) | 500 |
| Reaction | Lance Riposte | Brace and run through the attacker (30% trigger) | 200 |
| Support | Equip Polearms | Field polearms and their two-tile reach, whatever your class | 450 |
| Support | Undying | Your death countdown lasts 5 ticks instead of 3 | 550 |
| Movement | Jump +3 | Increase jump by 3 (+3 JUMP) | 350 |
| Movement | Jump 4 | Adds Jump-4 to your per-battle Jump roll (35% chance of a 4-tile leap) | 200 |
| Movement | Jump 5 | Adds Jump-5 to your per-battle Jump roll (19% chance of a 5-tile leap) | 400 |
| Movement | Jump 6 | Adds Jump-6 to your per-battle Jump roll (1% chance of a 6-tile leap) | 800 |