1v1 · 2v2 · 3v3
Wealdcrown Copse
The same hill at skirmish scale — still no way round the scarp, still decided at the top.
10 blue spawn tiles 10 red spawn tiles
Terrain
| Type | Move cost | Passable |
|---|---|---|
| grass | 1 | Yes |
| hill | 1 | Yes |
Elevation
| Level | Tiles | Share |
|---|---|---|
| 0 | 52 | 52% |
| 1 | 12 | 12% |
| 2 | 20 | 20% |
| 3 | 12 | 12% |
| 4 | 4 | 4% |
A unit can climb its Jump stat in one step. Anything steeper has to be walked around — which is what makes a ledge a wall and a staircase a corridor.