4v4 · 5v5 · 8v8
Rivenwaste
Broken badlands from edge to edge — mesas, pits and a five-step spike, where every step changes what you can see and reach.
11 blue spawn tiles 11 red spawn tiles
Terrain
| Type | Move cost | Passable |
|---|---|---|
| grass | 1 | Yes |
| stone | 1 | Yes |
| sand | 2 | Yes |
Elevation
| Level | Tiles | Share |
|---|---|---|
| 0 | 79 | 60% |
| 1 | 27 | 20% |
| 2 | 13 | 10% |
| 3 | 9 | 7% |
| 4 | 3 | 2% |
| 5 | 1 | 1% |
A unit can climb its Jump stat in one step. Anything steeper has to be walked around — which is what makes a ledge a wall and a staircase a corridor.