1v1 · 2v2 · 3v3
Restfield Plot
The pauper's corner of the cemetery — slabs, markers, and open lines at dueling scale.
9 blue spawn tiles 9 red spawn tiles
Terrain
| Type | Move cost | Passable |
|---|---|---|
| grass | 1 | Yes |
| stone | 1 | Yes |
Elevation
| Level | Tiles | Share |
|---|---|---|
| 0 | 56 | 69% |
| 1 | 21 | 26% |
| 2 | 4 | 5% |
A unit can climb its Jump stat in one step. Anything steeper has to be walked around — which is what makes a ledge a wall and a staircase a corridor.