1v1 · 2v2 · 3v3
Cathedral Hall
A ruined nave of stone pillars — every step breaks or makes a sightline.
8 blue spawn tiles 8 red spawn tiles
Terrain
| Type | Move cost | Passable |
|---|---|---|
| grass | 1 | Yes |
| wall | 99 | No |
Elevation
| Level | Tiles | Share |
|---|---|---|
| 0 | 58 | 91% |
| 4 | 6 | 9% |
A unit can climb its Jump stat in one step. Anything steeper has to be walked around — which is what makes a ledge a wall and a staircase a corridor.