3v3 · 4v4 · 5v5
Obsidian Keep
A walled fortress at midfield — funnel in through the breaches or go around.
10 blue spawn tiles 10 red spawn tiles
Terrain
| Type | Move cost | Passable |
|---|---|---|
| grass | 1 | Yes |
| wall | 99 | No |
Elevation
| Level | Tiles | Share |
|---|---|---|
| 0 | 100 | 83% |
| 4 | 20 | 17% |
A unit can climb its Jump stat in one step. Anything steeper has to be walked around — which is what makes a ledge a wall and a staircase a corridor.