3v3 · 4v4 · 5v5
Highland Pass
A central ridge of hills dominates the field. Jump and positioning decide the fight.
10 blue spawn tiles 10 red spawn tiles
Terrain
| Type | Move cost | Passable |
|---|---|---|
| grass | 1 | Yes |
| hill | 1 | Yes |
Elevation
| Level | Tiles | Share |
|---|---|---|
| 0 | 72 | 72% |
| 1 | 16 | 16% |
| 2 | 4 | 4% |
| 3 | 8 | 8% |
A unit can climb its Jump stat in one step. Anything steeper has to be walked around — which is what makes a ledge a wall and a staircase a corridor.